How To Make A Mob Invulnerable
Table of Contents
This is a database of all options available when creating a mob in MythicMobs. These options go under the Options tag like so:
May 09, 2013 How to make mob invulnerable In this tutorial i'll use villager 1.Install InGame NBT-Edit 2.Go in your map! 3.Spawn mob that you want and aim to that mob 4.Type /nbtedit in chat and press enter 5.Expand 'ROOT' Tab 6.Edit Value of 'I nvulnerable' from 0 to 1 7.Click Save 8.Now your mob is invulnerable! No one can attack him! Sorry for very big. Starting out as a YouTube channel making Minecraft Adventure Maps, Hypixel is now one of the largest and highest quality Minecraft Server Networks in the world, featuring original games such as The Walls, Mega Walls, Blitz Survival Games, and many more!
Universal options
These options are universal and will work regardless of the mobtype.
All mobs
AlwaysShowName: [true/false]
- Whether the name-tag should always be displayed, even when not looking at the mob and through blocks.
- Versions:
- MC 1.9 and later: all entites
AttackSpeed: [number] (2.4)
- Sets the attack speed of the mob.
- Defaults to vanilla attack speed for the respective mobs.
Collidable: [true/false] (2.4)
- Defaults to true.
- Note that collisions in Minecraft are bidirectional, so this would need to be set to false on both the collidee and the collidant to ensure no collisions take place.
Despawn: [true/false]
- Determines whether mobs will despawn if no players are nearby.
- Should generally be turned on if you are using a lot of a mob spawners or entities will overwhelm your server.
- Defaults to true.
FollowRange: [value]
- Max distance the mob will hold aggro on a target.
- Also defines max range at which a target will aggro a player initially.
- Defaults to standard respective minecraft follow range
Glowing: [true/false] (2.4)
OK, the dev's said there will be a clues in Rebellion as to what is chasing the Vasari and apparently it's not Sam Neil returning in a ship that. The Vasari were once part of an ancient empire that was destroyed by an unknown threat that sent them on the run, right into conflict with the TEC and the. Sep 6, 2013 - Information the the Vasari race (and some tips). If your a new player to Sins of a Solar Empire then I want to take a moment and say welcome. Sins of a solar empire vasari. Sins Of A Solar Empire's Capital Ships are powerful, and the Vasari's capital ships are critical for any effective strategy. Not all of their capital ships are equally.
- Defaults to false.
Invincible: [true/false]
- Makes the mob completely invincible to all types of damage.
- Defaults to false.
Interactable: [true/false]
- Make the mob none interactable. In case of armor stand, denies interacts with its equipment.
KnockbackResistance: [number]
- Number between 0 and 1 that defines resistance of mob to knockbacks. Defaults to 0.
- Note that mobs with 100% resistance can still be knocked back by weapons enchanted with knockback or explosions.
MaxCombatDistance: [number]
- The mob cannot be damaged by players further away than # many blocks.
- Setting this option to a number less than the distance of a certain mob skill or attack will ensure that the mob can damage the player and will not be as easy to exploit.
MovementSpeed: [number]
- Most mobs default to movement speed of 0.2
- Values above 1 tend to make the mob difficult / impossible to fight.
NoAI: [true/false](2.2.1)
- Wether or not the mob should have AI. Will override any settings specified in AIGoalSelectors!
- As opposed to AIGoalSelectors, this will work on Enderdragons and Withers.
NoDamageTicks:[number]
- Defines how long the mob is invulnerable after being hit.
- If ImmunityTables are turned on for the mob, NoDamageTicks are per player as opposed to global.
NoGravity: [true/false] (2.5, MC 1.10)
- Whether the mob should not have gravity.
- Note that when this is true, the mob CANNOT have the skill velocity used on it.
Persistent: [true/false]
- Makes the mob immune to the “mm m killall” command
- The mob can still despawn if “Despawn” is set to true
- The mob can still be killed if targeted in the “mm m kill X” command or using a “minecraft:kill” command
PreventItemPickup: [true/false]
- Prevents mobs from picking up items.
PreventLeashing: [true/false]
- Whether to prevents a leash from being placed on the mob.
PreventMobKillDrops: [true/false]
- Prevents mobs killed by that MythicMob from dropping loot.
As of version 2.3 and before, this option will also prevent players from dropping their inventory upon death if killed by a mob with this option turned on. Do not use in combination with gamerule keepInventory false!
PreventOtherDrops: [true/false]
- Should MythicMobs block the mob from dropping its normal items?
PreventRandomEquipment: [true/false]
- Whether a mob should be allowed to spawn with random equipment.
PreventRenaming: [true/false]
- Whether to prevent renaming using a nametag.
RepeatAllSkills: [true/false]
- Whether to repeat HP based skills if a mob heals back above the health threshold for them.
ShowHealth: [true/false]
- Displays health of mob through messages broadcast within a radius defined by show*health*radius and formatted according to show*health*format. Both of these are global settings under config.yml
Silent: [true/false]
- Whether or not a mob should use vanilla sound effects.
Mob specific options
These are specific mob options and will have no effect when used on a different mobtype.
Armor Stands
HasArms: [true/false]
- Only applies to armor stand type mobs.
- Broken prior to 2.5.0
HasGravity: [true/false]
- Whether an armor stand is affected by gravity or not.
- Defaults to true.
Invisible: [true/false]
- Only applies to armor stand type mobs.
ItemBody: [MythicItem Name]
- Designates the Mythic Item that should go in the body/chest slot of an armor stand.
ItemFeet: [MythicItem Name]
- Designates the Mythic Item that should go in the feet slot of an armor stand.
ItemHand: [MythicItem Name]
- Designates the Mythic Item that should go in the hand slot of an armor stand.
ItemHead: [MythicItem Name]
- Designates the Mythic Item that should go in the head slot of an armor stand.
ItemLegs: [MythicItem Name]
- Designates the Mythic Item that should go in the legs slot of an armor stand.
Marker: [true/false]
- Whether the Armor Stand should be a marker.
- Setting this option to true will prevent the armor stand from being destroyed in the game - making it completely non-interactable.
Small: [true/false]
- Only applies to armor stand type mobs.
Pose: (2.4.4)
- Head: [0,0,0]
- LeftArm: [0,0,0]
- LeftLeg: [0,0,0]
- All these values default to zero.
- All values accept number ranges - see example below.
- Note that these pose options will not be recognized under the options-tag but must be set like this:
Chicken
Jockey: [true/false]
- Doesn't really do anything, but it's nice to have options.
Creepers
ExplosionRadius: [number]
FuseTicks: [number]
- Sets the number of ticks it takes for creepers to explode.
SuperCharged: [true/false]
- Wether the creeper should spawn as a super charged creeper.
PreventSuicide: [true/false]
- Prevents creepers from dying upon exploding.
Endermen
PreventTeleport: [true/false]
- Meant for Endermen but might work on other mobs. May break teleport skills!
Falling Blocks
Block: [Material type]
- Defaults to STONE
BlockData: [Number]
- Defaults to 0
DropsItem: [true/false]
- Defaults to true
HurtsEntities: [true/false]
- Defaults to true
Horses, Donkeys, and Mules
HorseArmor: [armor_type]
- Used for horses to set the type of armor they have on.
- [armor_type] must be in lower case
CarryingChest: [true/false]
- Used for donkeys to set whether they are carrying a chest or not.
HorseColor: [horse_color]
- Sets color of the horse
- Colors can be BLACK, BROWN, CHESTNUT, CREAMY, DARK_BROWN, GRAY or WHITE
Saddled: [true/false]
- Used for horses to set whether they are saddled or not.
HorseStyle: [horse_style]
- Sets the style of the horse.
- Styles can be BLACK_DOTS, WHITE, WHITE_DOTS, WHITEFIELD
Tamed: [true/false]
- Used for horses to set whether they are tamed or not.
HorseType: [type]
- Defines the type of horse
- Can be UNDEAD_HORSE, SKELETON_HORSE, MULE, DONKEY or HORSE
- Removed in MC 1.11+, use mob type instead.
Iron Golem
PlayerCreated: [true/false]
- Defaults to false.
Ocelots
Ocelot: [type]
- Types can be BLACK_CAT, RED_CAT, SIAMESE_CAT, WILD_OCELOT
Pigs
Saddled: [true/false]*
- Defaults to false
Rabbits
RabbitType: [rabbit_type]
- Types can be BLACK, BLACK_AND_WHITE, BROWN, GOLD, SALT_AND_PEPPER, THE_KILLER_BUNNY or WHITE
Baby: [true/false]
- Defaults to false.
Sheep
Sheared: [true/false]
- Defaults to false.
Silverfish
PreventBlockInfection: [true/false]
- Defaults to true.
Snow Golem
Derp: [true/false]
PreventSnowFormation: [true/false]
- Prevent snowmen from creating snow.
TNT
FuseTicks: [number]
- Defaults to -1 (instantly)
ExplosionYield: [number]
- Defaults to -1 (none)
Incendiary: [true/false]
- Wether the explosion is capable of starting fires
Tropical Fish
Pattern: [type]
- Types can be BETTY, BLOCKFISH, BRINELY, CLAYFISH, DASHER, FLOPPER, GLITTER, KOB, SNOOPER, SPOTTY, STRIPEY, or SUNSTREAK.
BodyColor: [color]
- Color can be BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
PatternColor: [color]
- Color can be BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
Villagers
HasTrades: [true/false]
- Defaults to false.
VillagerType: [type]
- Specifies the profession of the villager type mob.
- Can be “BLACKSMITH”, “BUTCHER”, “FARMER”, “LIBRARIAN” or “PRIEST”.
- Villagers without this option will roll a random profession on their initial spawn.
- VillagerType: BLACKSMITH
Zombies (all variants)
ReinforcementsChance: [number]
- Chance for zombies to spawn reinforcements on taking damage.
- Should be a number between 0 and 1 (0% and 100% chance)
- Defaults to 0.
Zombie Villagers
Profession: [type] (2.4)
- Sets the type of the villager the zombie should represent.
- This option will also make the zombie turn into the respective villager type when being cured using potions.
Group specific options
Breedable mobs
Age: [number]
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- What the age of the mob will be.
- Usable on any mob that can age. For example: Sheep, Pigs, Cows…
- Use very low negative numbers to mess with the mobs model (not supported)
AgeLock: [true/false]
- Whether the mobs age should be locked in place.
- Useful for keeping a baby mob from growing up over time.
- This is required if you want Age option to work
Baby: [true/false]
- Use if Age: [number] does not work.
Colorable Mobs
Used for sheep and wolves.
Color: [number]
- Sets the wool color of sheep or the collar color of wolves
- NOTE: in MythicMobs 2.0.0 this has changed to a string value.
- The string is the name of the color you want. Ex: Color: RED
Neutral mobs
Used for wolves and zombie pigmen.
Angry: [true/false]
- Note: Due to a Bukkit/Spigot bug wolves can not be spawned angry with this option.
- Use AIGoalSelectors and AITargetSelectors if you want to spawn angry wolves.
Slimes & Magma Cubes
PreventSlimeSplit: [true/false]
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Size: [number]
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- Sets the size of slimes and magma cubes.
- Can get VERY big and get exponentially larger with each increase.
- Extremely high size will cause server lag and possibly crashes.
Tameable Mobs
Tameable: [true/false]
- Allows players to tame the mobs. Used for wolves, cats and horses.
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