Fallout 4 Master Chief

02.08.2019
Fallout 4 Master Chief 4,5/5 9921 votes

The area known as Covenant is a town Location located in the north-central area of the Fallout 4 map, to the North of the Tucker Memorial Bridge, and South of Wildwood Cemetery. Covenant is a thriving human community with a startling secret.

A mod is not an actual part of the game. There is a Fallout 4 mod about Master Chief as well, but it would be ridiculous to claim he is apart of the Fallout universe. NCR ranger is in Fallout New Vegas not Fallout 4, hence it would be a Fallout New Vegas cosplay. NCR is barely even mentioned in Fallout 4. It always amazes me what Halo could look like if they just abandoned their ancient engine. Not saying the model looks particularly amazing, but the lighting alone makes it pop more than anything seen in the Halo series so far. 343 should just render MC in a few different engines and take some notes, because Unreal, Crytek, Euphoria and now apparently the Creation engine can make amateur models.

There is 1 locked safe and 1 special weapon in this location.

Layout
[edit]

The small but well defended settlement of Covenant is made up for 4 houses, and is smartly protected by high walls and a series of automated defenseturrets on all sies. Its population is also heavily armed and fairly combat-capable if provoked. The only entrance to the community is through the front door, which remains locked until you have passed a test from the man guarding the front door.

Visitors to Covenant are subjected to a psychological test, called the SAFE test. The test is nominally intended to gauge a visitor's mental state. Answering the test questions (there are no wrong answers) allows a visitor access to Covenant's main areas. Two high speech checks will reveal that the test was designed to weed out 'undesirables' from entering the community - namely, synths.

Fallout 4 Master Chief

Inside, there are four buildings, with a workshop and small farming plot near the entrance (The workshop cannot be used until the resolution of the side quest Human Error). The community is made up of several overly-cheerful residents, and a merc looking for a missing caravan in the area.

The building on the right serves as a trading post and clinic, where you can get healed from the doctor, and barter for goods - including a unique combat shotgun called Justice. There's also a peculiar letter stuffed in the trash can, with a key to the house on the other side on the table next to the trash (only appears during the day). Behind the counter, there's an Advanced locked safe with a note on top.

The building on the left is Advanced locked from the front and sides, and off-limits. The house contains several beds, as well as another odd note, Jacob's password to the office terminal, and a key to the house on the same nightstand.

The second building on the left serves as a guest home, and has one of three usable beds, as well as a public terminal, and a few of the only unowned items in the community.

The last building at the end is Master locked, and contains a makeshit office littered with handcuffs, as well as a patio-turned-jail. The building also contains a Master locked office terminal, a report on the SAFE test and its success rate, and an odd broken radio tuned to channel 94, with an office key in the desk.

The Secret of Covenant
[edit]

Covenant is home to a dark secret that ties into the quest, Human Error, that you can get while travelling or while talking to the mercenary in town - Honest Dan. The entire town is in fact a front designed to attract passersby and draw in candidates for testing to determine possible synthetic origins. Covenant hopes to build enough data to develop a reliable way of testing and identifying Synths.

Covenant's synth research includes the kidnapping of innocent victims and their placement in a secret testing facility where they are subjected to brutal tortures. The test facility is located directly across the river from Covenant's front gate. The facility can only be reached through connecting sewer pipes. The central pipe hides a half-submerged door. You can learn of the location by hacking into the office terminal using Jacob's password found in his house.

Depending on how you resolve the quest that transpires in Covenant's secret facility, you can either side with the people of Covenant and their schemes - or clear them all out the hard way. Either method will net you access to using Covenant as a settlement.

NOtable Loot
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  • Advanced locked safe in the trading post behind the counter
  • Keys to the locked houses in the pockets of many inhabitants, and also on the table counter in the trading post during the day, and in the house on the left.
  • Password to the office terminal on a nightstand in the house on the left
  • Unique gun, Justice, for sale in the trading post

Related Quests
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Inhabitants
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  • Jacob Orden
  • Swanson
  • Ted Huntley
  • Honest Dan
  • Penny Fitzgerald
  • Brian Fitzgerald
  • Talia McGovern
  • Doctor Patricia
  • Deezer (Mr. Handy)
  • Dora (Cat)

Settlement WOrkshops
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Fallout 4 Halo Smg

Workshop

Additional Notes
[edit]

Fallout Wiki Master

The SAFE test you are adminstered actually uses questions from the Fallout 3 GOAT test that measures your aptitude and probably SPECIAL attributes.

Fallout 4 Sierra 117

Fallout 4 master mod list

The concept a psychological test designed to tell humans apart from synthetic replicants is taken from the film Blade Runner, adapted from Phillip K. Dick's novel, 'Do Androids Dream of Electric Sheep', wherein the subjects response to such questions measured their empathy and memories - which are often absent in replicant people.

When taking Covenant by force, it is possible to eliminate the inhabitants and gain access to the workshop without having to turn Deezer hostile.

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Comments
The Mechanist's Lair
Site
Map MarkerThe Mechanist's Lair
People
FactionsUnited States Armed Forces (formerly)
The Mechanist
Technical
ref id000000
TerminalsSecurity Office Terminal
Decontamination Control Terminal
Elevator Access Terminal
Production Control Terminal
Robot Storage Control Terminal
Chief Engineer's Terminal
Power Substation A Terminal
Facilities Management Terminal
Watch Station Terminal
Property Storage Lockup Terminal
Medical Observation Terminal
Brain Extraction Terminal
Cerebral Reconditioning Terminal
Robobrain Production Terminal
Master Control Terminal

The Mechanist's lair is a location and possible settlement in the Commonwealth, after the Fallout 4add-onAutomatron is installed.

  • 1Background
  • 2Layout

Background[editedit source]

Hidden deep below the RobCo sales and service center, this expansive bunker was once controlled by the United States Army's Robotics Division as a robobrain research and development center, designated 'RB-2851'.[1]

This section is needed but has not been written yet. You can help The Vault by writing it.

However, following the war, the compound beneath Eagle Hill in East Boston became a logical base of operations for the Mechanist.

Settlement information[editedit source]

The Mechanist's Lair is available as a settlement following the completion of Restoring Order. The only buildable area within this huge complex is the medium sized square area in front of the command center. However, this area not ideal for creating a settlement, given that crops cannot be planted, nor can water pumps be installed, meaning any settlers will have to be supported by a supply line. Still, the entire catwalk and lots of machinery that can be scrapped (particularly for steel and aluminum).

There are also several crafting stations in and around the settlement; a robot workbench is set up in the main storage room, while more crafting stations can be found nearby. Another robot workbench is in a room at the end of a hall connecting to the control room, along with an armor workbench, weapons workbench, and power armor station. There is also a cooking stove in Isabel Cruz' living quarters.

Layout[editedit source]

Military sublevel[editedit source]

After navigating though the sales and service center, there is a military check-in point with an Advanced lock, down a hall and past a few security vault doors. Past this is a hallway riddled with the laser tripwires; if one does not want to disarm all 40 of them, one can instead go into the nearby room hosting the generator and go through a tunnel into the security office. Toward the end of the office is an elevator with a nearby Master-locked terminal (the terminal does not reactivate the elevator), as well as an Expert-locked security door.

Through the tripwires or the security office, one comes to a small room where the Mechanist addresses the Sole Survivor via eyebot. To the southeast, there is another access port. There is a workshop past this door, and through another door is a military command center. Past a track of train cars that run through the command center is a Protectron holding area, which also has a weapons workbench.

A hallway continues past this to the chief engineer's office; the eastern corner holds a robot workbench, while a staircase in the southern corner ascends to other offices. The offices terminate at an robot assembly floor where, on the northwestern end, a large door will open revealing a tankbot, as well as a room with an armor workbench. A catwalk to the west extends to a workshop area and another access port.

Facilities wing[editedit source]

Beyond this door is another access port, which leads to the facilities wing. Past a small hallway, the Mechanist will address the Sole Survivor again via eyebot before continuing down the hall, past a robot workbench to a flooded floor, next to a power substation. A hallway leads north past a power armor station to a train tunnel; though the door is a flooded and decrepit shipping yard. The yard leads past another power substation up into the management offices, which contains a terminal and weapons workbench.

Research wing[editedit source]

Past the management offices, there is a catwalk and platform which, when activated, will transport one across the facilities level to another access port, and another access port beyond that to the research wing. The wing splits from the main hallway down to the forfeiture room and property storage; the lockup is kept behind a Master-locked door and Master-locked terminal, and holds all manners of supplies. Past the forfeiture room are the robobrain research labs and holding cells.

At the end of the holding cells is a staircase the leads up to the second floor, and a button that opens a secret door to an cargo lift that leads down to the laboratories; past the brain extraction wing and robobrain research and development wing (the former of which contains a chemistry station) is the robot assembly wing to the southeast. In the east corner of this room is a power armor station and a Master-locked terminal (which can be unlocked with the medical terminal password, found on a nearby robot).

Mechanist's lair[editedit source]

Through the nearby door is a robobrain assembly line and another access port which leads to the actual Mechanist's lair, a large room with a workshop, robot workbench and a network of catwalks. The southwest side of the room hosts the Mechanist's control room, while the northeast end of the room has a freight elevator that ascends to a small storeroom, which has an exit back into East Boston.

The control room connects to a hallway which branches into Isabel Cruz' bedroom and living quarters. Further on is a workshop and storage area, with another robot workbench, as well as an armor workbench, weapons workbench, and power armor station. There is also an elevator in the hall that ascends to the security office of the military sublevel.

Notable loot[editedit source]

  • The lead engineer's holotape is found next to the terminal in the chief engineer's office within the Mechanist's lair.
  • The facilities director's holotape is found on a cabinet below the wall mounted terminal in the facilities wing management office.
  • The Mechanist's log can be found in the bedroom adjacent to the Mechanist's control room.
  • There is a fusion core in the generator just past the three doors to enter the Mechanist's lair. A Nuka-Cola Quantum is found in the nearby locker room, on the top shelf of a locker.
  • Another Nuka-Cola Quantum is found in the room after the Protectron holding area; it is on the ground in a small cafe area. One more is in the adjacent chief engineer's office, clutched by what it presumably the chief engineer's skeleton.
  • Two more Nuka-Cola Quantums are found in a box beside a Jangles the Moon Monkey and cymbals monkey near a television, just as one enters the facilities wing.
  • A sentry bot model is on a shelf in the property storage lockup in the research wing. Another can be found near the bed in the bead room adjacent to the Mechanist's control room. There is also a Protectron model on a tray beside a terminal on the second floor of the holding cells.

Notes[editedit source]

  • There is a toy alien riding a Giddy-up Buttercup on the central assembly line arm of the line above and between the first part of the production facility and the other.
  • There is a Jangles the Moon Monkey and a mechanical cymbals monkey playing video games on a television on a platform just as one enters the facilities wing. Two Nuka-Cola Quantums are in the bottle box next to them.

Gallery[editedit source]

Appearances[editedit source]

Fallout 4 Master Chief

The Mechanist's Lair appears only in the Fallout 4add-onAutomatron.

References

Zone 1: Lexington and Northwest CommonwealthAbernathy farm ·Bedford station ·Concord ·Drumlin Diner ·Gorski cabin ·Lexington ·Lexington apartments ·Lonely chapel ·Museum of Freedom ·Mystic Pines ·Ranger cabin ·Red Rocket truck stop ·Robotics disposal ground ·Sanctuary Hills ·Starlight Drive In ·Sunshine Tidings Co-op ·Super-Duper Mart ·Tenpines Bluff ·Thicket Excavations ·USAF satellite station Olivia ·Vault 111 ·Walden Pond ·Wicked Shipping fleet lockup
Zone 2: North Central CommonwealthBreakheart Banks ·County Crossing ·Covenant ·Dark Hollow Pond ·Finch farm ·General Atomics galleria ·Greentop Nursery ·Irish Pride Industries shipyard ·Lake Quannapowitt ·Listening post Bravo ·Lynn Woods ·Mass Fusion containment shed ·Malden Center ·Malden Middle School ·Med-Tek research ·Medford Memorial Hospital ·National Guard training yard ·Old gullet sinkhole ·Outpost Zimonja ·Parsons Creamery ·Parsons State Insane Asylum ·Poseidon Energy turbine No.18-F ·Relay tower 0MC-810 ·Radio tower 3SM-U81 ·Recon bunker Theta ·Revere satellite array ·Rotten landfill ·Saugus Ironworks ·Skylanes flight 1981 ·Slocum's Joe corporate HQ ·The Slog ·Taffington Boathouse ·Tucker Memorial Bridge ·West Everett Estates ·Wildwood Cemetery ·Vault 75
Zone 3: Western CommonwealthArcJet Systems ·Beantown Brewery ·Boston mayoral shelter ·Chestnut Hillock Reservoir ·Corvega assembly plant ·Federal ration stockpile ·Fiddler's Green Trailer Estates ·Forest Grove Marsh ·Fort Hagen ·Fort Hagen filling station ·Fort Hagen satellite array ·Graygarden ·Greater Mass Blood Clinic ·Jalbert Brothers Disposal ·Mass Gravel & Sand ·Mass Pike interchange ·Relay tower 0BB-915 ·Relay tower 1DL-109 ·Rocky Narrows Park ·Oberland Station ·Wattz Consumer Electronics ·Weston water treatment plant ·Vault 81
Zone 4: Coastal CommonwealthCoastal cottage ·Crater House ·Croup Manor ·Dunwich Borers ·Gibson Point pier ·Hub City Auto Wreckers ·Hugo's Hole ·Kingsport Lighthouse ·Libertalia ·Longneck Lukowski's Cannery ·Lynn pier parking ·Mahkra Fishpacking ·Museum of Witchcraft ·Nahant chapel ·Nahant sheriff's department ·Nahant Oceanological Society ·Nahant wharf ·Nordhagen Beach ·Reeb Marina ·Revere Beach station ·Rook family house ·Salem ·Sandy Coves Convalescent Home ·Boston Airport ·East Boston police station ·East Boston Preparatory School ·Easy City Downs ·Fort Strong ·Prydwen
Zone 5: Natick and the Glowing SeaAbandoned shack ·Atlantic Offices ·Capsized factory ·Cave (Red Rocket filling station) ·Cave (Super Duper Mart) ·Crater of Atom ·Cutler Bend ·Decayed reactor site ·Decrepit factory ·Edge of the Glowing Sea ·Electrical Hobbyist's Club ·Federal supply cache 84NE ·Federal surveillance center K-21B ·Forgotten church ·Hopesmarch Pentecostal Church ·Lake Cochituate ·Mass Fusion disposal site ·Natick Banks ·Natick Police Department ·O'Neill Family Manufacturing ·Poseidon Reservoir ·Relay tower 0DB-521 ·Roadside Pines Motel ·Robotics Pioneer Park ·Rocky cave ·Scrap Palace ·Sentinel site Prescott ·Skylanes flight 1665 ·Somerville Place ·Vault 95 ·Vertibird wreckage ·Waypoint Echo ·WRVR broadcast station
Zone 6: Quincy and Southern CommonwealthAtom Cats garage ·Big John's Salvage ·Boston Police rationing site ·Coast Guard pier ·Egret Tours Marina ·Fallon's Department Store ·Fairline Hill Estates ·Gunners Plaza ·Hyde Park ·Jamaica Plain ·Mass Pike tunnel ·Milton General Hospital ·Murkwater construction site ·Neponset Park ·NH&M Freight Depot ·Peabody House ·Poseidon Energy ·Quincy Police Station ·Quincy Quarries ·Quincy ruins ·Relay tower 0SC-527 ·Shaw High School ·Spectacle Island ·South Boston military checkpoint ·Suffolk County Charter School ·Warwick Homestead ·West Roxbury station ·Westing Estate ·Wilson Atomatoys factory ·Wreck of the FMS Northern Star
Zone 7: Neighborhood: CambridgeC.I.T. ruins ·Cambridge crater ·Cambridge police station ·Collegiate administration building ·Cambridge campus diner ·Campus law offices ·Cambridge Polymer Labs ·College Square ·Fraternal post 115 ·Greenetech Genetics ·The Institute ·Kendall Hospital ·Monsignor Plaza ·
Zone 8: Neighborhood: CharlestownBADTFL regional office ·Bunker Hill ·U.S.S. Constitution/Weatherby Saving & Loan
Zone 9: Neighborhood: The FensBack Street Apparel ·Diamond City ·Diamond City market ·Home Plate ·Fens Street sewer ·Hangman's Alley ·Hardware Town ·Parkview Apartments ·Police precinct 8 ·Wreck of the USS Riptide
Zone 10: Neighborhood: EsplanadeCharles View AmphitheaterCommonwealth Avenue ·HalluciGen, Inc. ·Holy Mission Congregation Church ·Malborough House
Zone 11: Neighborhood: Back BayBoston Public Library ·Dartmouth Professional Building ·Hubris Comics ·Layton Towers ·Trinity Plaza ·Trinity Tower ·Vault 114 ·Wilson Atomatoys corporate HQ ·Shenley's Oyster Bar
Zone 12: Neighborhood: Beacon HillBoston Bugle building ·Cabot House ·Vault-Tec regional HQ
Zone 13: Neighborhood: North EndOld North Church ·Pickman Gallery
Zone 14: Neighborhood: Boston CommonBoston Common ·Boylston Club ·Massachusetts State House ·Old Granary Burying Ground ·Park Street Station ·Swan's Pond ·Prost Bar
Zone 15: Neighborhood: Financial DistrictFallen skybridge ·Faneuil Hall ·Garden Terrace ·Goodneighbor (Bobbi's place ·Daisy's Discounts ·The Dig ·Kill or Be Killed ·Hotel Rexford ·Old State House ·Memory Den ·The Third Rail ·Warehouse) ·Haymarket Mall ·Mass Fusion building ·Old Corner Bookstore ·Postal Square35 Court ·Commonwealth Bank ·Railroad hideout (Financial District) ·Water Street Apartments
Zone 16: Neighborhood: Theater DistrictCombat Zone ·D.B. Technical High School ·Hester's Consumer Robotics ·Mass Bay Medical Center ·Medical Center Metro
Zone 17: Neighborhood: Boston Harbor (Waterfront)Custom House Tower ·Harbormaster Hotel ·The Shamrock Taphouse ·Yangtze-31
Zone 18: Neighborhood: South BostonAndrew Station ·The Castle ·Four Leaf fishpacking plant ·General Atomics factory ·Gwinnett Brewery ·The Gwinnett Restaurant ·South Boston High School ·South Boston Police Department ·University PointDorchester Heights
Parentheses () denote sub-locations, italics denote unmarked locations.
Available locationsAbernathy farm ·Boston Airport ·Bunker Hill ·Coastal cottage ·County Crossing ·Covenant ·Croup Manor ·Egret Tours Marina ·Finch farm ·Graygarden ·Greentop Nursery ·Hangman's Alley ·Home Plate ·Jamaica Plain ·Kingsport Lighthouse ·Murkwater construction site · ·Nordhagen Beach ·Oberland Station ·Outpost Zimonja ·Red Rocket truck stop ·Sanctuary Hills ·Somerville Place ·Spectacle Island ·Starlight Drive In ·Sunshine Tidings Co-op ·Taffington Boathouse ·Tenpines Bluff ·The Castle ·The Slog ·Warwick homestead
Automatron
The Mechanist's Lair
Far Harbor
Dalton Farm ·Echo Lake Lumber ·National Park visitors center ·Longfellow's cabin
Nuka-World
Nuka-World Red Rocket
ResourcesPeople ·Food ·Water ·Power ·Defense ·Beds ·Happiness
GameplayResourcing ·Construction ·Protection ·Supply lines
WorkbenchesWorkshop ·Armor workbench ·Chemistry station ·Cooking station ·Nuka-Mixer stationNuka-World ·Power armor station ·Robot workbenchAutomatron ·Weapons workbench
Items and improvementsSpecial improvements ·Merchant stores ·Power ·Resources ·Defense ·Crafting stations ·Miscellaneous ·Furniture ·Decorations
Special charactersThe Scribe ·Doc Anderson ·Anne Hargraves ·Ron Staples ·Vault-Tec Rep ·Rylee ·Holt Combes ·Smiling Larry
Quests/achievementsMechanical Menace ·A New Threat ·Headhunting ·Restoring Order ·Rogue Robot
LocationsFort Hagen hangar ·Fort Hagen satellite array ·General Atomics factory ·Mechanist's lair ·RobCo sales and service center
ItemsWeaponsAssaultron blade ·Mr. Handy buzz blade ·Salvaged assaultron head ·Tesla rifle
Armor and clothingAssaultron helmet ·Eyebot helmet ·Robot armor · (Sturdy ·Heavy) ·Sentry bot helmet ·Tesla T-60 left arm ·Telsa T-60 right arm ·Tesla T-60 torso
Miscellaneous and Junk itemsBurnt technical manual ·Jezebel's head ·Radar beacon
Holodisks and notesAutomatron ·Chief scientist's holotape ·Drawing of the Mechanist ·Facilities director's holotape ·Forfiture terminal password ·Jackson's holotape ·Jezebel interview ·Lead engineer's holotape ·Mechanist holotape ·Mechanist's log ·Medical terminal password ·RB-2851 Master Control Password ·Robot workbench schematics ·Scavenger's journal ·Work order 09-241 ·Zoe's diary
ModificationsAssaultron front actuated frame ·Assaultron head ·Assaultron left arm ·Assaultron legs ·Laser short barrel ·Mr. Handy warmonger spiked plate ·Protectron front actuated frame ·Protectron front warmonger serrated blade ·Robobrain torso ·Robobrain treads ·Sentry Ahab's helm ·Sentry front hydraulic frame ·Sentry right arm
FactionsJackson's caravan ·Rust Devils ·The Mechanist ·Military Police Corps ·Military Robotics Oversight Committee ·United States Army Robotics Division
CharactersAda ·Ahab ·Isabel Cruz ·Hurtz ·Jackson ·Jezebel ·Liza ·Porter ·Rust Devil ·Shades ·Sparks ·Turing ·Zoe
RobotsCybermech ·Duelbot ·Eyebot ·Junkbot ·Robobrain ·Swarmbot ·Servomech ·Trashbot ·Turretbot
OtherCaravan distress frequency ·Eyebot pod ·Robot workbench ·RobCo Sales & Service Center Key
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