Fallout 4 Custom Ini Missing

10.09.2019
Fallout 4 Custom Ini Missing 4,9/5 4881 votes
  1. ------------
  2. [General]
  3. uGridsToLoad=5
  4. bDisableAllGore=0
  5. [ScreenSplatter]
  6. iPresentInterval=1
  7. fShadowLODMaxStartFade=1000.0
  8. fLightLODMaxStartFade=3500.0
  9. bAllowScreenshot=1
  10. fMeshLODLevel2FadeDist=2000.0000
  11. bNvGodraysEnable=1
  12. bMultiThreadedAccumulation=0
  13. fSAOBias=0.6
  14. fSunShadowUpdateTime=1.0
  15. [HairLighting]
  16. fHairPrimSpecPow=125.0
  17. fHairSecSpecScale=1.2
  18. fHairSecSpecShift=-0.40
  19. [SSSSS]
  20. bEnableAudio=1
  21. [Interface]
  22. fDefault1stPersonFOV=80
  23. fSafeZoneY=15.0
  24. fSafeZoneYWid=36.0
  25. fSafeZoneYWide16x10=36.0
  26. [MapMenu]
  27. uLockedTerrainLOD=32
  28. [Controls]
  29. fMouseHeadingYScale=.021
  30. [Grass]
  31. bAllowCreateGrass=1
  32. [ImageSpace]
  33. bPrecipitation=1
  34. [Archive]
  35. sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
  36. sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
  37. SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
  38. sResourceDataDirsFinal=STRINGS
  39. SCellResourceIndexFileList=Fallout4.cdx
  40. SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
  41. [Papyrus]
  42. bEnableLogging=0
  43. bLoadDebugInformation=0
  44. [LOD]
  45. fLODFadeOutMultItems=2.5000
  46. [Pathfinding]
  47. iWarpMaxPathFailureCount=3
  48. bReflectLODObjects=1
  49. bReflectSky=1
  50. -----------------
  51. [Display]
  52. iLocation Y=0
  53. Fallout4Prefs.ini
  54. flocalShadowMapHalveEveryXUnit=750.0000
  55. fShadowBiasScale=1.0000
  56. fShadowDistance=20000.0000
  57. uiShadowFilter=3
  58. uPipboyTargetHeight=700
  59. iVolumetricLightingQuality=2
  60. bSAOEnable=1
  61. bVolumetricLightingForceCasters=0
  62. bComputeShaderDeferredTiledLighting=1
  63. iMaxFocusShadows=4
  64. fBlendSplitDirShadow=48.0000
  65. bEnableWetnessMaterials=1
  66. sAntiAliasing=
  67. fLeafAnimDampenDistStart=3600.0000
  68. fMeshLODFadeBoundDefault=256.0000
  69. fMeshLODLevel2FadeTreeDistance=2048.0000
  70. fInteriorMeshLODLevel2FadeDist=1950.0000
  71. fMeshLODLevel2FadeDist=999999.0000
  72. iMaxAnisotropy=16
  73. bTopMostWindow=0
  74. bBorderless=1
  75. iSize H=2160
  76. bAllowShadowcasterNPCLights=0
  77. fMaxFocusShadowMapDistance=450.0000
  78. iMaxSkinDecalsPerFrame=25
  79. sD3DDevice='NVIDIA GeForce GTX 980'
  80. bEnableRainOcclusion=1
  81. [Imagespace]
  82. bScreenSpaceBokeh=1
  83. bLensFlare=1
  84. fPipboyEffectColorB=0.0900
  85. fPipboyEffectColorR=0.0800
  86. fModMenuEffectHighlightPAColorB=0.4100
  87. fModMenuEffectHighlightPAColorR=1.0000
  88. fModMenuEffectPAColorG=0.8200
  89. fModMenuEffectHighlightColorB=0.1000
  90. fModMenuEffectHighlightColorR=0.9500
  91. fModMenuEffectColorG=0.6500
  92. [MAIN]
  93. bCrosshairEnabled=1
  94. bSaveOnPause=1
  95. bSaveOnWait=1
  96. [LightingShader]
  97. bScreenSpaceReflections=1
  98. bGamepadEnable=1
  99. iStoryManagerLoggingEvent=-1
  100. uGridsToLoad=5
  101. bDialogueSubtitles=1
  102. iHUDColorB=25
  103. iHUDColorR=242
  104. bShowCompass=1
  105. fMouseHeadingSensitivity=0.0300
  106. bAlwaysRunByDefault=1
  107. bGamePadRumble=1
  108. iDifficulty=2
  109. bShowQuestMarkers=1
  110. iMaxDesired=750
  111. fAutosaveEveryXMins=10.0000
  112. fAudioMasterVolume=1.0000
  113. uID7=0
  114. uID6=0
  115. uID5=0
  116. uID4=138006
  117. uID3=1007612
  118. uID2=94881
  119. uID1=466532
  120. uID0=554685
  121. bUseWaterDisplacements=1
  122. bUseWaterReflections=1
  123. [TerrainManager]
  124. fBlockMaximumDistance=250000.0000
  125. fBlockLevel1Distance=90000.0000
  126. fSplitDistanceMult=1.5000
  127. [Grass]
  128. fGrassMaxStartFadeDistance=7000.0000
  129. [Decals]
  130. bDecals=1
  131. uMaxSkinDecals=100
  132. [LOD]
  133. fLODFadeOutMultObjects=30.0000
  134. fLODFadeOutMultActors=15.0000
  135. bDoHighDynamicRange=0
  136. bUseBlurShader=0
  137. uLastAspectRatio=1
  138. ReservePercent=75.000000
  139. [Monitor.CPU]
  140. Show=false
  141. Interval=0.333333
  142. Type=0
  143. [Monitor.FPS]
  144. Interval=0.333333
  145. Show=true
  146. [Monitor.IO]
  147. Show=false
  148. [Monitor.Memory]
  149. Interval=2.500000
  150. Show=false
  151. [Monitor.Time]
  152. CompatibilityBits=0x088000F5
  153. NumberOfGPUs=1
  154. AutoPump=false
  155. PositionY=0
  156. Scale=5
  157. TextColorBlue=-1
  158. TextColorRed=-1
  159. [RSFN.System]
  160. PreferFahrenheit=true
  161. Version=0.17
  162. [Render.DXGI]
  163. MaxDeltaTime=15
  164. PresentationInterval=1
  165. TargetFPS=60
  166. NoSound=false
  167. NotifyInsetX=0
  168. SoundFile=
  169. Silent=false
  170. [Steam.System]
  • 4How To Manually Install Fallout 4 Mods
  • 5How To Manually Uninstall Fallout 4 Mods

WARNINGS

Dec 16, 2015  Page 1 of 3 - Can't find Fallout4custom.ini - posted in Fallout 4 Technical Support: Soooo, I accidentally erased the file Fallout4custom.ini and no matter how many times I reinstall the game it just wont come back. Ive tried making the file on my own by coping the Fallout4.ini file and renaming and changing the script but still no luck. I cant get mods to work without this file. FO4 Fallout4Custom.ini file missing Fallout 4 (self.FalloutMods) submitted 2 years ago. by pineappolis. I recently just reset my PC so I reinstalled Fallout 4 and ran it and then downloaded NMM. After downloading NMM it informed me that I was missing an ini file and after checking I saw that Fallout4Custom.ini was missing and saw that none. Fallout 4 in addition to the features that players were given by developers can additionally include some, most impossible options with the help of specially designed mods. However, you will have to make changes to a file Fallout4Prefs.ini. How to enable support for mods in Fallout 4 with Fallout4Prefs.ini: Open the.

THE FOLLOWING INSTRUCTIONS ARE GENERALIZED. ALWAYS FOLLOW ANY INSTRUCTIONS THAT MAY BE PROVIDED BY THE MOD AUTHOR.

OVERWRITING GAME FILES IS RISKY AND MAY COMPROMISE THE INTEGRITY OF YOUR GAME INSTALL. DO SO AT YOUR OWN RISK.

USAGE OF GAME MODIFICATIONS MAY RESULT IN SAVEGAME INSTABILITY. ALWAYS KEEP BACK-UPS!

How To Enable Fallout 4 Mods


How to enable modding

  1. Navigate to your Fallout 4 Folder at the following location 'DocumentsMy GamesFallout4'
  2. Within this folder you'll find a number of .ini files.
  3. Open (or create, if missing) Fallout4Custom.ini with your favourite text editor (we use Notepad++).
  4. Add the following lines to your Fallout4Custom.ini
    [Archive]
    bInvalidateOlderFiles=1
    sResourceDataDirsFinal=
  5. Save and close Fallout4Custom.ini

That's it, you're ready to get modding! :)

Nexus Mod Manager

Manually installing mods can be tricky and there is always some risk of damaging your game installation. The Nexus Mod Manager makes this process safer and easier by providing users with an easy way to download, install, enable, disable, and remove Fallout 4 mods, all from a centralized interface.


NMM is now a community project, and its development /support has been moved to GitHub:

- Releases (Downloads)

- Issues

How To Manually Install Fallout 4 Mods

Archive Extractors

You will need an archive extractor such as 7zip, WinRar, or other solution.

Finding Your Data Folder

This is where you will install Fallout 4 modification files.

  • The default location for your data folder is within your steam games installation directory:
C: Program Files Steam steamapps Common Fallout 4 Data
  • An alternative method for finding your installation directory:
In Steam, right-click the game title > Properties > Local Files > Browse Local Files > Then open the “data” folder.

You have now found your data folder. Remember this location.

Installing Loose files

'Loose files' refers to a mod who’s content files are separate, individually contained within an archive that must be extracted to your data folder.

  • To install, extract the contents of the mod archive to your data folder.
If the archive already contains a ‘data’ folder, extract it directly to your installation directory instead.

That’s it! You should now be able to load the game and see the installed mod in action.

Installing Plugins

Plugins are mods that are packaged as self-contained ESP files (.esp). These plugins must be extracted to your data folder and unlike loose files, must be enabled via the plugins.txt file.

  • To install a plugin, simply extract the archive to your data folder.
If the archive already contains a ‘data’ folder, extract it directly to your installation directory instead.

After installation, plugins must be enabled before they will be active in-game.

Enabling Plugins

Plugins, unlike loose files, must be enabled in Fallout 4 by adding them to your plugins.txt file before they are active in-game.

  • Locate your plugins.txt file in your Fallout 4 AppData folder
This folder is hidden by default. To ensure that you are able to see hidden files in windows file explorer, access Tools > Folder Options > View > then select “Show Hidden Files”
The Fallout 4 AppData folder can be found in “C:/Users/[YourUsername]/AppData/Local”
Alternatively, in windows explorer, you can type “%LocalAppData%/Fallout4” into the browser bar and be taken directly to this folder.
  • Run the Fallout 4 Launcher (do not run the game) then quit the launcher. This will populate your plugins.txt file with the newly added ESP file.
  • Open the plugins.txt file located in Fallout 4's AppData folder with a text editor such as Notepad++
  • Ensure the new ESP file is listed.

If you enabled modding correctly as described in the 'How to Enable Fallout 4 mod support' section at the top of this page, the mod (ESP file) you are installing will be now listed in this file, after the Fallout 4 launcher is run. If not, you may try manually add the mod to this list as a whole filename with extension (ie. yourmod.esp).

Fallout 4 custom ini tweaks

After confirming the ESP file is listed in your plugins.txt file, you are done! You should now be able to see the mod you installed active in-game.

How To Manually Uninstall Fallout 4 Mods

Location

WARNING: DO NOT REMOVE GAME FILES

Removing files from your installation directory can be risky and might result in having to reinstall the game. We recommend using Nexus Mod Manager to make the installation and removal of mods safer and easier.

Removal of loose files

Verify the files used by the mod you would like to remove by examining the original archive. Remove files you confirm to be used by the mod.

Be very careful about removing core game files that the mod may have over-written. Doing so may damage your game installation.

Removal of plugins

Removing plugins is somewhat safer than loose-files in that plugins are self-contained and will not affect the integrity of the game installation when removed.

Verify the files used by the mod you would like to remove by examining the original archive. Remove files you confirm to be used by the mod.

Deactivating Plugins

Fallout 4 Custom Ini Missing

Plugins can be deactivated by modifying the plugins.txt file (as described in the installation process) and removing the line that references the plugin you wish to deactivate.

How to verify game integrity

Fallout 4 Custom Ini Missing

Should you ever find yourself in need of repairing your game installation, Steam has a handy tool that will help:

In Steam, right-click the game title > Properties > Local Files > Verify Integrity of Game Cache

This will ensure that your game installation is valid and in working order, though this may disable / invalidate any mods that were installed before starting the process.

Fallout 4 Custom Ini Missing Girl

Retrieved from 'https://wiki.nexusmods.com/index.php?title=Fallout_4_Mod_Installation&oldid=41081'
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