Arena Of Valor Merchandise
Arena of Valor | |
---|---|
Developer(s) | Tencent |
Publisher(s) | Tencent |
Composer(s) | |
Engine | Unity |
Platform(s) | Android, iOS, Nintendo Switch |
Release | Android, iOS
|
Genre(s) | Multiplayer online battle arena |
Mode(s) | Multiplayer |
Arena of Valor’s Sun Shangxiang perches eleganty on her weapon for this beautifully designed figure from Hobby Max. Browse our Arena of Valor selection! Earn TOM Points! Shop Label; Arena of Valor Merchandise. Arena of Valor Sun Shangxiang 1/7 Scale Figure.
Arena of Valor (Chinese: 傳說對決; pinyin: Chuánshuō Duìjué), formerly Realm of Valor then Strike of Kings, is an international adaptation of Wangzhe Rongyao (Chinese: 王者荣耀, variably known in English unofficial translations as Honor of Kings, King of Glory, Kings of Glory, Honor of King, or Honour of King), a multiplayer online battle arena developed and published by Tencent Games for the iOS, Android and Nintendo Switch, for markets outside mainland China. As of September 2018, the game has grossed over $140 million outside China.[1]
- 1Gameplay
- 4Esports
Gameplay
Arena of Valor is a 3D, third-person, multiplayer online battle arena (MOBA) style game for mobile. The game has multiple modes, with the main three being Grand Battle, Valley Skirmish and Abyssal Clash.[2] Players compete in these matches which on average last for around 12 - 18 minutes. Players aim to destroy turrets on the map, in order to destroy the core.
Players control characters, referred to as heroes, and each of these heroes have a unique set of abilities.[3] Heroes start the game at a low level, and can earn level up in various ways. Killing non-player creatures such as minions or monsters, defeating other players, destroying structures, passively through time and through special items that can be purchased through the shop. These actions also increase XP the player has, making them more powerful. The items purchased do not carry over matches, and therefore all players are on equal footing at the start of the match.
Matches give players rewards, such as gold, which can then be used to buy a variety of heroes, or arcana.[4] In addition to this, players can play a 'Ranked' match type, which allows them to attempt to go up in tiers in order to be matched with players who are at their skill level.[5] Stars are earnt for a victory, and lost when the player loses.
There are various game modes, with 5v5, also known as Grand Battle or Ranked, being the most popular. Here, players can choose a role to play in, such as marksmen, who do high damage yet have little health, or a tank, which has a lot of health. The team then coordinate in order to destroy the towers, and finally to destroy the enemy base. Players can choose to play in the 'jungle', which allows them to level up quicker and make a large difference to the game.
In addition to this, Valley Skirmish is a 3v3 game mode, using a much smaller map. In this version of the game, there is only one tower. These games are designed to be much quicker, for the player that does not have time for a longer game, and typically last for 4 - 6 minutes. Abyssal Clash is a game mode where players are randomly selected heroes, and have two towers they must destroy in order to reach the enemy base. Arena of Valor also has a death match mode, however this is not as popular as the other three modes.
Hero types
There are currently 85 heroes in Arena of Valor as of June 8, 2019.[6]Arena of Valor divides the heroes into numerous categories that each play different roles. The most notable difference is the type of damage a hero deals - some heroes deal physical damage, which can be countered by the armour stat, whilst other heroes deal mainly magic damage, which is resisted by the magic resistance stat. However, some heroes deal both types of damage, and some heroes deal 'True' damage, which cannot be countered by either the armour or magic resistance stat. All heroes are classified as one of six categories, however some heroes can overlap and go into more than one category.
- Marksman: Also known as 'AD Carries', marksmen are ranged heroes that usually deal physical damage. This hero type often deals sustained damage, and therefore are useful in team fights in order to reduce the health of the opponent. In addition to this, they are useful in taking objectives in order to win the game. However, they do not have much health and therefore are very vulnerable. Examples of marksmen are Fennik, Tel-Annas and Moren.
- Mage: Mages are sometimes known as 'AP Carries'. These heroes deal lots of magic damage, often in a burst, however have weak defense and low mobility. Mages are a mix of ranged heroes, which deal high amounts of burst damage from afar, melee heroes, which deal lots of damage from close up, or a mixture of both. Examples of mages are Jinnar, Raz and Liliana.
- Assassin: These are melee range heroes that are designed to deal large amounts of damage quickly, and often do not have much health. This hero type often searches for the enemy's AD/AP Carry and other 'squishy' heroes. They have high mobility in order to be able to strike at valuable targets on the oppositions team such as the marksman or mage. Examples of assassins are Zill, Butterfly and Quillian.
- Tank: Tanks are heroes that have large amounts of HP, and usually built armour to be able to take damage for the team. As a result, they often deal little damage, however, they often have abilities known as 'crowd control' that allow them to inhibit the movement of the other team. In addition to this, they can use these abilities to prevent the enemy team from attacking high priority targets such as the marksman or mage. Examples of tanks are Xeniel, Thane and Roxie.
- Warrior: Heroes that have medium damage and medium HP, warriors are heroes that have moderate survivability along with moderate damage. These are usually melee heroes, that need to get close to the target in order to deal damage, and this is why they have lots of HP in order to survive this. Examples of fighters are Amily, Zanis and Maloch.
- Support: Heroes whose skills aid the rest of the team by providing healing, buffing allies (such as movement speed buffs), debuffing the enemy team (such as stunning), or a combination of the above. Support heroes often are paired with the marksman in the early laning phase of the game where the support doesn't attack minions, but instead focuses on aiding their partner and harassing the enemy heroes. Supports aid the marksman as they are often weaker during the early phase of the game and need support in order to survive. Example of supports are Cresht, Alice and TeeMee.
Players can purchase items, which make a large impact on the heroes stats and play style. An example of this is Butterfly, where if offensive items are bought, the hero deals lots of damage however has small HP and does not survive for long. If the Butterfly buys all defensive items, the hero can act as a warrior and take damage for the team whilst still dealing some damage. This can be applied to all heroes, allowing tanks to play as supports, or for mages to act as supports.
Development and release
Arena of Valor (formerly Strike of Kings) is an international adaptation of Wangzhe Rongyao for markets outside mainland China. In 2015, Tencent approached Riot Games and asked them to turn their popular game League of Legends into a mobile title. However, Riot declined and claimed that League of Legends gameplay could not be replicated on smartphones. Tencent then proceeded to create their own mobile game, Wangzhe Rongyao, roughly translated to English as Honor of Kings.[7]Arena of Valor is developed by Timi Studio Group and published by Tencent Games with the same engine and design as Wangzhe Rongyao, but the in-game characters have been swapped from characters inspired by Chinese folklore and mythology, to characters inspired by European folklore and taken from the DC Universe. The soundtrack for the international version of the game is composed by American music artist Matthew Carl Earl, proving a different atmosphere compared to the original score with Chinese music instruments.
Arena of Valor was first launched in Taiwan in October 14, 2016, following a two-week closed beta testing period.[8] In October 2017, Arena of Valor was launched in the Philippines, Singapore and Malaysia where majority of the gaming community are playing mobile games. Garena decided to combined these three countries in one server. The game was released in some European app stores in August 2017,[9] and was released in North and South American mobile app stores on December 19, 2017.[10]
The game was announced to be released for the Nintendo Switch console during the September 2017 Nintendo Direct presentation.[11] A closed beta became available for the platform between June and July 2018,[12] and participants received an exclusive in-game skin for one of the characters.[13] The game is confirmed to launch on the platform in September 25, 2018.[14]
Speaking to Engadget, Tencent Games revealed the Nintendo Switch port of the game is enhanced and optimized for the platform, taking advantage of the console's processing power and hardware features to implement various changes to the game, such as improved graphics and animations, better lighting, smoother lines, and additional minute details like butterflies. Additionally, several adjustments were made to the game to be playable on a bigger screen with traditional controls, and characters' stats have been reconfigured. Because of these changes, cross-play between the Nintendo Switch and mobile versions of the game is not possible. Tencent Games also have plans for competitive events based on the Nintendo Switch version.[15]
Accolades
Arena of Valor won the award for 'Best Music in a Casual/Social Game' at the 15th Annual Game Audio Network Guild Awards, whereas its other nomination was for 'Best Original Instrumental'.[16] It was also nominated for 'Original Score – Video Game' at the 2017 Hollywood Music in Media Awards,[17] for 'Original Dramatic Score, New IP' at the National Academy of Video Game Trade Reviewers Awards,[18][19] for 'Best Competitive Game' at the 2018 Golden Joystick Awards,[20][21] and for 'Fan Favorite Mobile Game' at the Gamers' Choice Awards.[22]Arena of Valor: Flip the World won the award for 'Song/Score - Mobile Video Game' at the 9th Hollywood Music in Media Awards.[23]
Esports
Asian Games 2018
Arena Of Valor Freebie
Arena of Valor are part of electronic sports demonstration event in Asian Games 2018 held in Indonesia. Eight countries are able to participate after qualified from their respective regional qualification with Indonesia automatically qualifies as host. Unlike other electronic sports event, there is no qualification for Central and West Asia.[24]
References
- ^Spannbauer, Adam (September 17, 2018). 'Arena of Valor Revenue Clears $140 Million Outside China'. Sensor Tower.
- ^Green (2018-02-20). 'Arena of Valor (AoV) - Game Modes Overview (Abyssal Clash, Hook Wars, etc.)'. SAMURAI GAMERS. Retrieved 2019-02-03.
- ^'Arena of Valor'. Arena of Valor. Retrieved 2019-02-03.
- ^'Tips to Earn Gold'. Arena of Valor (AoV) Wiki Guide. Retrieved 2019-02-03.
- ^Green (2017-11-18). 'Arena of Valor (AoV) - Ranked Match (Game Modes)'. SAMURAI GAMERS. Retrieved 2019-02-03.
- ^'Arena of Valor Hero List'. Arena of Valor. Retrieved 2019-02-03.
- ^Mickunas, Aaron. 'Riot's relationship with Tencent has reportedly been strained over declining profits and mobile games'. dotesports. Retrieved 2018-08-21.
- ^4Gamers. 'Garena《傳說對決》揭開神秘面紗,封測預登活動即日開跑'. 4Gamers 官方網站 (in Chinese). Retrieved January 5, 2018.
- ^Joseph (July 25, 2017). 'A Big Update is Coming: A Letter From the Producer – Game Updates – Arena of Valor Forum'. Arena of Valor Forum. Archived from the original on January 5, 2018. Retrieved January 5, 2018.
- ^Webster, Andrew (December 18, 2017). 'Tencent is bringing China's biggest game to the rest of the world'. The Verge. Retrieved December 18, 2017.
- ^McFerran, Damien (September 14, 2017). 'Free-To-Play MOBA Arena Of Valor Is Fighting Towards Switch'. Nintendo Life. Retrieved August 21, 2018.
- ^Jevtic, Stevan (June 19, 2018). 'Arena Of Valor Gets To Switch, In Beta Now, And A New Hero'. Blue Moon Game. Retrieved June 19, 2018.
- ^Doolan, Liam (June 23, 2018). 'Arena Of Valor Closed Beta Starts On 28th June, Participants Receive Exclusive In-Game Skin'. Nintendo Life. Retrieved August 21, 2018.
- ^Doolan, Liam (August 21, 2018). 'Free-To-Play MOBA Arena Of Valor Launches On Switch This September'. Nintendo Life. Retrieved August 21, 2018.
- ^Conditt, Jessica (August 23, 2018). ''Arena of Valor' is a completely different game on Switch'. Engadget. Retrieved August 27, 2018.
- ^'2017 Awards'. Game Audio Network Guild. Retrieved April 16, 2018.
- ^'Hollywood Music in Media Awards: Full Winners List'. The Hollywood Reporter. November 17, 2017. Retrieved March 14, 2018.
- ^'Nominee List for 2017'. National Academy of Video Game Trade Reviewers. February 9, 2018. Retrieved February 19, 2018.
- ^'Horizon wins 7; Mario GOTY'. National Academy of Video Game Trade Reviewers. March 13, 2018. Retrieved March 14, 2018.
- ^Hoggins, Tom (September 24, 2018). 'Golden Joysticks 2018 nominees announced, voting open now'. The Daily Telegraph. Retrieved October 7, 2018.
- ^Sheridan, Connor (November 16, 2018). 'Golden Joystick Awards 2018 winners: God of War wins big but Fortnite gets Victory Royale'. GamesRadar+. Retrieved November 17, 2018.
- ^Glyer, Mike (November 19, 2018). '2018 Gamers' Choice Awards Nominees'. File 770. Retrieved January 15, 2019.
- ^'2018 HMMA WINNERS'. Hollywood Music in Media Awards. November 14, 2018. Retrieved November 15, 2018.
- ^'AESF Game Result'(PDF). Asian Electronic Sports Federation. 11 July 2018. Archived from the original(PDF) on 2018-08-31. Retrieved 11 July 2018.
External links
This is a list of the highest-grossing video game franchises that have grossed at least $1 billion in revenue.
List[edit]
Franchise | Year of inception | Lifetime revenue | Revenue breakdown | Franchise owner(s) | Platform(s) of origin |
---|---|---|---|---|---|
Pokémon | 1996 | est. $90 billion (as of 2019)[1][2] (including all media) |
| Nintendo Game Freak Creatures, Inc. | Game Boy |
Mario | 1981 | est. $30.25 billion (as of 2018) |
| Nintendo | Arcade |
Call of Duty | 2003 | est. $17 billion (as of 2018) |
| Activision | PC |
Wii | 2006 | est. $14.808 billion (as of 2018) |
| Nintendo | Wii |
Pac-Man | 1980 | est. $14.107 billion (as of 2016) |
| Bandai Namco Entertainment | Arcade |
Space Invaders | 1978 | $13.93 billion (as of 2016)[93] |
| Taito Square Enix | Arcade |
Dungeon Fighter Online | 2005 | est. $11.8 billion (as of 2018) |
| Neople Nexon | PC |
Street Fighter | 1987 | est. $11.279 billion (as of 2018) |
| Capcom | Arcade |
Final Fantasy | 1987 | est. $10.656 billion (as of 2018) |
| Square Enix | Nintendo Entertainment System |
Warcraft | 1994 | est. $10.627 billion (as of 2018) |
| Blizzard Entertainment | PC |
CrossFire | 2007 | est. $10.6 billion (as of 2018) |
| Smilegate Tencent | PC |
FIFA | 1993 | est. $10.189 billion (as of 2018) |
| Electronic Arts | Sega Mega Drive |
Grand Theft Auto | 1997 | est. $9.391 billion (as of 2018) |
| Rockstar Games | PC |
Lineage | 1998 | est. $9.319 billion (as of 2018) |
| NCsoft | PC / Mac |
League of Legends | 2009 | est. $8.398 billion (as of 2018) |
| Riot Games (Tencent) | PC / Mac |
Monster Strike | 2013 | est. $7.236 billion (as of 2018) |
| Mixi | Mobile |
Puzzle & Dragons | 2012 | est. $7.083 billion (as of 2018) |
| GungHo Online Entertainment | Mobile |
Westward Journey | 2001 | est. $6.524 billion (as of 2018) |
| NetEase | PC |
Digimon | 1997 | est. $6.358 billion (as of 2017) (including all media) |
| Bandai Namco Entertainment | Digital pet |
Honor of Kings / Arena of Valor | 2015 | est. $6.388 billion (as of 2018) |
| Tencent Games | Mobile |
Sonic the Hedgehog | 1991 | est. $6.228 billion (as of 2018) |
| Sega | Sega Mega Drive |
Dragon Quest | 1986 | est. $6.015 billion (as of 2018) |
| Square Enix | Nintendo Entertainment System |
Clash of Clans | 2012 | est. $6 billion (as of 2018)[239] | Supercell | Mobile | |
Pro Evolution Soccer / Winning Eleven | 1995 | est. $5.648 billion (as of 2018) |
| Konami | PlayStation |
Dragon Ball video games | 1986 | est. $5.585 billion (as of 2019) |
| Bandai Namco Entertainment | Super Cassette Vision |
Halo | 2001 | $5 billion (as of 2015)[251] (including console bundles) |
| Microsoft | Xbox |
Candy Crush Saga | 2012 | est. $4.964 billion (as of 2018) |
| King | Browser |
Star Wars video games | 1982 | est. $4.944 billion (as of 2018) |
| The Walt Disney Company | Atari 2600 |
Assassin's Creed | 2007 | est. $4.091 billion (as of 2016) |
| Ubisoft | PlayStation 3 / Xbox 360 |
Madden NFL | 1988 | $4 billion (as of 2013)[264] | Electronic Arts | Apple II | |
Need for Speed | 1994 | $4 billion (as of 2014)[265] | Electronic Arts | 3DO Interactive Multiplayer | |
Gran Turismo | 1997 | $4 billion (as of 2017)[266] | Sony Interactive Entertainment | PlayStation | |
Monster Hunter | 2004 | est. $3.704 billion (as of 2018) (including all media) |
| Capcom | PlayStation 2 |
Resident Evil | 1996 | est. $3.614 billion (as of 2019) |
| Capcom | PlayStation |
Skylanders | 2011 | $3.5 billion (as of 2017)[305] (including all media) | Activision | Wii | |
Fate | 2004 | est. $3.486 billion (as of 2018) |
| Type-Moon Sony Music Entertainment Japan | PC |
The Legend of Zelda | 1986 | est. $3.436 billion (as of 2018) (including all media) |
| Nintendo | Famicom Disk System |
Tomb Raider | 1996 | est. $3.122 billion (as of 2017) (including all media) |
| Square Enix | Sega Saturn |
Super Smash Bros. | 1999 | est. $3.044 billion (as of 2018) |
| Nintendo | Nintendo 64 |
MapleStory | 2003 | est. $3.004 billion (as of 2018) |
| Wizet Nexon | PC |
Battlefield | 2002 | est. $2.74 billion (as of 2017) |
| Electronic Arts | PC |
Minecraft | 2011 | est. $2.697 billion (as of 2019) |
| Mojang | PC / Mac |
PlayerUnknown's Battlegrounds | 2017 | est. $2.558 billion (as of 2019) |
| Bluehole Tencent | PC |
Metal Gear | 1987 | est. $2.513 billion (as of 2016) |
| Konami | MSX2 |
The Sims | 2000 | $2.5 billion (as of 2010)[411] |
| Electronic Arts | PC |
Fortnite | 2017 | est. $2.489 billion (as of 2018) |
| Epic Games (Tencent) | PlayStation 4 / Xbox One / PC |
Clash Royale | 2016 | est. $2 billion (as of 2018)[414] | Supercell | Mobile | |
Guitar Hero | 2005 | $2 billion (as of 2010)[415] | Activision | PlayStation 2 | |
Lego video games | 1995 | $2 billion (as of 2014)[416] | The Lego Group | Sega Pico | |
Mortal Kombat | 1992 | est. $1.878 billion (as of 2006) |
| Warner Bros. Interactive Entertainment | Arcade |
Onimusha | 2001 | est. $1.798 billion (as of 2016) |
| Capcom | PlayStation 2 |
Spider-Man video games | 1982 | est. $1.65 billion (as of 2018) |
| Sony Interactive Entertainment | Atari 2600 |
Tetris | 1984 | est. $1.631 billion (as of 2011) |
| The Tetris Company Blue Planet Software | Electronika 60 |
One Piece video games | 2000 | est. $1.627 billion (as of 2018) |
| Bandai Namco Entertainment | WonderSwan |
Harry Potter video games | 2001 | est. $1.555 billion (as of 2018) |
| Electronic Arts Warner Bros. Interactive Entertainment | Game Boy / PlayStation / PC |
The Elder Scrolls | 1994 | est. $1.39 billion (as of 2015) |
| Bethesda Softworks | PC |
Tom Clancy's | 1987 | est. $1.2 billion (as of 2018) |
| Ubisoft | Commodore / Atari ST / PC |
Gundam video games | 1983 | est. $1.152 billion (as of 2018) |
| Bandai Namco Entertainment | FM-7 / Handheld / PC |
The Idolmaster | 2005 | est. $1.115 billion (as of 2018) (including all media) |
| Bandai Namco Entertainment | Arcade |
Diablo | 1996 | $1 billion (as of 2017)[170] | Blizzard Entertainment | PC | |
StarCraft | 1998 | $1 billion (as of 2017)[170] | Blizzard Entertainment | PC | |
Red Dead | 2004 | $1 billion (as of 2018)[447] | Rockstar Games | PlayStation 2 / Xbox | |
Forza | 2005 | $1 billion (as of 2017)[448] | Microsoft Studios | Xbox | |
Gears of War | 2006 | $1 billion (as of 2011)[449] | Microsoft Studios | Xbox 360 | |
Bubble Witch | 2011 | $1 billion (as of 2017)[170] | King | Browser / Facebook | |
Pet Rescue | 2012 | $1 billion (as of 2017)[170] | King | ||
Farm Heroes | 2013 | $1 billion (as of 2017)[170] | King | Mobile | |
Destiny | 2014 | $1 billion (as of 2017)[170] | Bungie | PlayStation / Xbox | |
Heroes of the Storm | 2015 | $1 billion (as of 2017)[170] | Blizzard Entertainment | PC / Mac | |
Overwatch | 2016 | $1 billion (as of 2017)[450] | Blizzard Entertainment | PlayStation 4 / Xbox One / PC |
See also[edit]
Notes[edit]
- ^ abPokémon handheld/console software retail sales in Japan – 83,074,946 units up until December 2018
- 1996–2012 releases – 67,885,098 units – ¥300,462,849,600 ($3,765,670,505)
- 1996–2000 Game Boy releases – 25,410,000 units, average ¥3,679 price – ¥93,484,600,000[3]
- 1998–2000 Nintendo 64 releases – 2,510,000 units, ¥6,800 price[4] – ¥17,068,000,000
- 2002–2012 releases – 39,965,098 units, average ¥4,752 price – ¥189,910,249,600[5]
- Pokemon X & Y (2013) – 4,236,309 units, ¥4,571 price[5] – ¥19,364,168,439 ($198,729,151)
- Pokemon Omega Ruby & Alpha Sapphire (2014) – 3,124,487 units, ¥4,571 price[5] – ¥14,282,030,077 ($134,806,358)
- Pokémon Super Mystery Dungeon (2015) and Pokémon Sun & Moon (2016) – 3,124,487 units, average ¥4,957 price – ¥19,675,454,760[5] ($180,907,087)
- Pokkén Tournament (2016) – 169,043 units, ¥7,200 price[6] – ¥1,217,109,600 ($11,022,147)
- 2017–2018 – 4,535,522 units, ¥24,699,770,560 ($223,681,179)
- Pokkén Tournament DX (2017) – 262,871 units, ¥5,980 price[7] – ¥1,571,968,580
- Pokémon Ultra Sun & Ultra Moon (2017) – 2,343,601 units, ¥4,980 price[8] – ¥11,671,132,980
- Detective Pikachu (2018) – 79,050 units, ¥4,980 price[9] – ¥393,669,000
- Pokémon: Let's Go (2018) – 1.85million units,[10]¥5,980 price[11] – ¥11,063 million
- 1996–2012 releases – 67,885,098 units – ¥300,462,849,600 ($3,765,670,505)
- ^See List of best-selling Japanese role-playing game franchises § List.
- ^Pokémon handheld/console software retail sales in overseas markets – 228,465,054 units up until December 2018 (311.54million worldwide,[b] 83,074,946 in Japan)[a]
- Up until 2015 – 200,006,810 units, average $39.99 price[12][13] – $8 billion
- Pokémon Sun & Moon (2016) – 12,478,558 overseas sales (16.12million worldwide,[14] 3,641,442 in Japan),[5] $39.99 price[15] – $500 million
- Pokkén Tournament DX (2017) – 1.16million units,[16] $59.99 price[17] – $70 million
- Pokémon Ultra Sun & Ultra Moon (2017) – 5,114,843 overseas sales (7.72million worldwide,[14] 2,663,546 in Japan),[8] $39.99 price[18] – $205 million
- Pokémon: Let's Go – 8.16million units,[10] $59.99 price[19] – $490 million
- ^Pokémon mobile games:
- Pokémon Go – $3.3 billion
- 2016–2017 – $2 billion[20]
- 2018 – $1.3 billion[21]
- Pokémon Quest – $9.63 million
- May–June 2018 – $8 million[22]
- July–October 2018 – $1,630,000[23][24]
- Pokémon Duel, Shuffle Mobile, Magikarp Jump – $48.6 million[25]
- Pokémon Go – $3.3 billion
- ^Super Mario series – $15,727,844,291
- Worldwide retail sales up until September 2010 – 240million units[26][27] – $12,988,043,606
- Japan – 41,242,852 units – ¥243,374,357,360 ($3,050,186,206)
- Famicom – 13.3million units – ¥64.954 billion[28]
- Super Famicom – 7.44million units – ¥66.522 billion[29]
- Super Mario 64 – 1.92million units – ¥18,816 million[4]
- Releases between March 2001 and May 2010 – 18,582,852 units – ¥93,082,357,360[30]
- Overseas – 198,757,148 units, average $50 price[27] – $9,937,857,400
- Japan – 41,242,852 units – ¥243,374,357,360 ($3,050,186,206)
- Virtual Console digital sales – $15 million ($13.9 million in 2009,[31]$1.1 million in 2011)[32]
- Post-September-2010 Japan retail sales of pre-September-2010 games – ¥5,503,168,800 ($68,970,658)
- New Super Mario Bros. – ¥1,277,601,600[33]
- New Super Mario Bros. Wii – ¥3,399,809,200[34]
- Super Mario 64 DS – ¥107,683,200[35]
- Super Mario Galaxy 2 – ¥718,074,800[36]
- Post-September-2010 overseas retail sales of pre-September-2010 games – $408 million
- New Super Mario Bros. – $104 million (2.59million units,[37][38] $39.99 price)[39]
- New Super Mario Bros. Wii – $247.5 million (4.95million units,[37][38] $49.99 price)[40]
- Super Mario Galaxy 2 – $56 million (1.12million units,[37][38] $49.99 price)[41]
- Japan retail sales of games released after September 2010 – 12,049,747 units – ¥59,351,664,612 ($637,838,704)[30]
- Overseas retail sales of games released after September 2010 – $1,687,129,471
- Super Mario All-Stars (Wii) – $26,386,800[37][42]
- New Super Mario Bros. 2 (2012) – 10,183,751 units[14][30] – $407,248,202[43]
- Super Mario 3D World (2013) – 5,045,598 units[44][30] – $302,685,424[45]
- Super Mario Maker (2015) – 3,039,459 units[44][30] – $182,337,145[46]
- Super Mario Maker for Nintendo 3DS (2016) – $74,987,500[47][48]
- Super Mario Odyssey (2017) – 11.56million units[16][10] – $693,484,400[49]
- Super Mario Run (2016) – $94 million (up until 2017)[50]
- Worldwide retail sales up until September 2010 – 240million units[26][27] – $12,988,043,606
- ^Donkey Kong Country series:
- Donkey Kong Country (SNES) – 9.3million cartridges,[52]$809.47 million revenue
- Japan – 3million sales, ¥9,800 price,[29] – ¥29,400 million ($368.47 million) revenue.
- Other regions – 6.3million sales, $69.95 price,[53]$441 million revenue.
- Donkey Kong Country 2 (SNES) – 5.15million cartridges,[52]$545.47 million revenue
- Japan – 2.2million sales, ¥9,800 price,[29] – ¥21,560 million ($368.47 million) revenue.
- Other regions – 2.95million sales, $59.99 price,[54]$177 million revenue.
- Donkey Kong Country 3 (SNES) – 3.51million cartridges,[52]$255.4 million revenue
- Japan – 1.77million sales, ¥12,036 million revenue[29] ($151 million)
- Other regions – 1.74million sales, $59.99 price,[55]$104.4 million revenue.
- Donkey Kong Country 1 & 2 (GBA) sales in the United States – $45 million[56]
- Donkey Kong Country Returns retail sales in Japan – ¥7,403,573,080 ($87,582,564)[57]
- Donkey Kong Country Returns – ¥5,721,079,400 ($71,701,709)
- Donkey Kong Country Returns 3D – ¥1,682,493,680 ($15,880,855)
- Donkey Kong Country (SNES) – 9.3million cartridges,[52]$809.47 million revenue
- ^Japan retail sales of other Donkey Kong games – ¥17,825,589,000 ($223,406,304)
- Donkey Kong 64 (N64) – ¥8,580 million[4]
- Mario vs. Donkey Kong series – ¥4,245,388,800[58]
- Other 2003–2012 releases – ¥5,000,200,200[59]
- ^Donkey Kong:
- Donkey Kong (1981) – $4.4 billion[51]
- Donkey Kong Country – $1.743 billion[f]
- Other games (Japan) – $223.4 million[g]
- ^Mario Kart series:
- Mario Kart: Double Dash – 6.96million units[60] – $355.424 million
- Japan – 847,000 units, ¥5,800 price[61] – ¥4,912.6 million ($62 million)
- Overseas – 6.113million units,[60][61] average $48 price[62] – $293.424 million
- Japan retail sales of other 1992–2001 releases – ¥48,455.6 million ($607.29 million)
- Super Mario Kart and Mario Kart 64 – ¥44,750 million[29][4]
- Mario Kart Advance – ¥3,705.6 million[63][61]
- Super Circuit retail sales in the United States – 2.1million units – $63 million[56]
- Mario Kart DS – 23.6million units[44] – $925,664,614
- Japan – 3,969,364 units, ¥4,800 price[64] – ¥19,052,947,200 ($238,788,660)
- Overseas – 19,630,636 units,[44][64] $34.99 price[65] – $686,875,954
- Mario Kart Wii (Wii) – $1,402,848,573 ($1.4billion worldwide up until October 2013,[66]¥301,791,400 ($2,848,573) in Japan during 2014)[67]
- Mario Kart 7 – 18.11million units[44] – $783,407,857
- Japan – 2,916,692 units grossed ¥14,029,273,800[68][69][70] ($175,827,470)
- Overseas – 15,193,308 units, $39.99 price[71] – $607,580,387
- Mario Kart 8 – 23.44 million units,[44] $59.99 price[72][73] – $1,406,165,600
- Mario Kart: Double Dash – 6.96million units[60] – $355.424 million
- ^Other Mario games – $2,326,808,108
- Dr. Mario – 10.19million units[74][75] – $391,974,200
- Japan – 3.61million units – ¥12,905 million[28][3] ($161.74 million)
- Overseas – 6.58million units, $34.99 price[76] – $230,234,200
- Japan retail sales of other 1983–2012 releases – ¥138,819,283,884 ($1,739,808,045)
- Mario Bros. (Famicom) – ¥7,335 million[28]
- Tennis and Golf (Famicom) – ¥18,090 million[28]
- Mario Tennis series – ¥13,819,361,684[4][61][77]
- Mario Strikers series – ¥2,291,504,600[78]
- Mario Baseball series – ¥2,744,003,200[79]
- Mario Hoops and Sports Mix – ¥6,273,317,600[80][81]
- Super Mario RPG – ¥10,875 million[29]
- Paper Mario series – ¥11,931,229,600[82][61][83][84]
- Mario & Luigi series – ¥7,847,889,600[85]
- Mario Party series – ¥57,611,977,600[4][86]
- United States retail sales between 2003 and 2006 – $99 million
- Mario Golf: Toadstool Tour – $26 million[62]
- Mario & Luigi: Superstar Saga – $30 million[56]
- Mario Party 4 – $43 million[62]
- Japan retail sales of 2013 releases – ¥4,621,957,508 ($47,433,882)
- Mario & Luigi: Dream Team – ¥2,036,371,358[85]
- Mario Party: Island Tour – ¥2,585,586,150[86]
- Japan retail sales between 2015 and 2016 – ¥3,891,775,200 ($35,783,148)
- Mario & Luigi: Paper Jam – ¥1,245,494,400[85]
- Puzzle & Dragons: Super Mario Bros. Edition – ¥1,380,736,000[87]
- Mario Party 10 – ¥1,265,544,800[86]
- Mario Party: The Top 100 (2017) at Japan retail – ¥864,448,320[86] ($7,828,446)
- Mario + Rabbids Kingdom Battle – 2million units,[88] $59.99 price[89] – $119,980,000
- Dr. Mario – 10.19million units[74][75] – $391,974,200
- ^Other games in Wii series:
- Wii Play – $1.25 billion[94]
- Japan releases between 2008 and 2012 – 6,240,159 units, ¥31,578,774,200 ($395,773,583) revenue[95][96]
- Overseas releases between 2008 and 2012 – 40,079,841 units, $2,003,591,252 revenue
- Wii Music – 2,266,748 units,[97][95]$113,314,733 revenue[98]
- Wii Sports Resort – 29,850,409 units,[99][95]$1,492,221,946 revenue[100]
- Wii Party – 6,879,276 units,[101][95]$343,895,007 revenue[102]
- Wii Play: Motion – 1,083,408 units,[103][96]$54,159,566 revenue[104]
- Wii Party U (2013) – 1.58million units,[105] $78,565,340 revenue
- Japan – 238,641 units, ¥1,121,612,700 ($11,510,804) revenue[95]
- Overseas – 1,341,359 units, $67,054,536 revenue[106]
- ^Other Pac-Man game sales in the United States:
- Pac-Mania (Arcade) – $2.82 million[108]
- Microsoft Return of Arcade (PC) – $9.5 million[109]
- Pac-Man Collection and Namco Museum (GBA) – $62 million[56]
- Pac-Man World 2 (PS2) – $23 million[62]
- ^$8.7 billion up until 2016.[110]$1.6 billion in 2017.[111]
- ^Other Street Fighter games:
- Street Fighter V – $160 million[113]
- Japan retail sales of other Street Fighter games – ¥2,295,737,810 ($28,772,250)
- Street Fighter III: 3rd Strike (Dreamcast) – ¥258,105,800[114]
- Street Fighter EX3 (PS2) – ¥1,043,521,200[115]
- Street Fighter Alpha series (PS2) – ¥237,834,520[116]
- Street Fighter X Tekken – ¥756,276,290[117]
- ^Final Fantasy main series:
- Final Fantasy I–XIV – ¥651,896,872,520 ($8,170.16 million)
- Final Fantasy I & II – ¥17,025.4 million[118][119]
- Final Fantasy III – ¥24,008.4 million[120]
- Final Fantasy IV and The After Years – ¥25,827.4 million[121][122]
- Final Fantasy V and VI – ¥63,466 million[123][124]
- Final Fantasy VII and Compilation – ¥84,636.2 million[125][126][127]
- Final Fantasy VIII and IX – ¥107,380 million[128][129]
- Final Fantasy X and X-2 – ¥93,383,672,520[130][131][132]
- Final Fantasy XI – ¥40 billion (operating profit)[133]
- Final Fantasy XII and Ivalice Alliance – ¥86,375.8 million[134][135][136][137][138]
- Final Fantasy XIII trilogy and Type-0 – ¥101,054 million[139][140][141][142][143]
- Final Fantasy XIV – ¥8,740 million (launch sales)[144][145][146]
- Final Fantasy XV – $1,140.19 million
- Final Fantasy XV (2016) – ¥71,280 million[147] ($655.39 million)
- Final Fantasy XV: A New Empire (2017) – $485 million[148]
- Final Fantasy I–XIV – ¥651,896,872,520 ($8,170.16 million)
- ^Final Fantasy spin-off sales:
- Up until 2012 – ¥62,177,919,200 ($779.27 million)
- Final Fantasy Legend trilogy – ¥12,859.2 million[149]
- Final Fantasy Adventure – ¥3,464 million[150]
- Final Fantasy Mystic Quest – ¥2,370 million[150]
- Chocobo series¥13,708 million[151]
- Crystal Chronicles series – ¥7,827.6 million[152]
- Dragon Quest & Final Fantasy in Itadaki Street – ¥3,160 million[153]
- Mario Hoops – ¥2,567,419,200[80]
- Dissidia and Dissidia 012 – ¥13,127.3 million[154][155]
- The 4 Heroes of Light – ¥1,196 million[150]
- Final Fantasy Dimensions – ¥315 million[150]
- Theatrhythm Final Fantasy – ¥1,583.4 million[156]
- 2014 releases – ¥2.146 billion ($30 million)
- Theatrhythm Final Fantasy: Curtain Call – ¥696 million[157]
- Final Fantasy Explorers – ¥1,450 million[158]
- Final Fantasy Record Keeper – ¥1 billion[159]
- World of Final Fantasy (2016) – ¥4,640 million[160] ($43 million)
- Final Fantasy mobile game revenue in Japan during 2017 – ¥28.8 billion[161] ($261 million)
- Dissidia Final Fantasy NT (2018) – ¥1,074,769,800[162] ($10 million)
- Final Fantasy mobile game revenue in Japan (excluding A New Empire) during 2018 – ¥21.93 billion ($199 million)[163]
- Final Fantasy Brave Exvius English revenue during April 2018 and June–October 2018 – $31 million (including $9 million on the App Store,[164] and $22 million on Google Play)[165]
- Up until 2012 – ¥62,177,919,200 ($779.27 million)
- ^Warcraft original trilogy:
- Warcraft: Orcs & Humans – $13.5 million (300,000 copies,[166] average $45 price)[167]
- Warcraft II: Tides of Darkness – $34.5 million (United States)[109]
- Warcraft III: Reign of Chaos – $188 million[168]
- ^$9.23 billion up until 2017.[93]$161 million in 2018.[169]
- ^$1.1billion in 2016.[171] $1.4billion in 2017.[111]
- ^$145 million digital revenue in 2014.[173]$1.876 billion revenue in 2016.[174]$896 million in 2017.[111]
- ^Grand Theft Auto franchise revenue up until 2009:
- Up until March 2005 – $2 billion[175]
- November 2005 to October 2008 – $1,071,429,641[176]
- November 2008 to October 2009 – $296,357,328[177]
- ^Grand Theft Auto franchise revenue between 2012 and 2018:
- April 2012 to March 2013 – $23.4 million[178]
- September 2013 to April 2018 – $6 billion[179]
- ^Lineage and Lineage II grossed $5.7billion up until 2015,[51]₩452.601 billion ($411.24million) in 2016,[180] and ₩374.082 billion ($340 million) between January 2017 and September 2018.[181]
- ^Lineage mobile games:
- Lineage 2 Revolution – $1.3 billion[182]
- Lineage M – $1.388 billion
- June 2017 to June 2018 – $1.2 billion[183]
- July–October 2018 – $188 million[184][185]
- ^$624 million up until 2013.[186]$946 million in 2014.[187]$1.628 billion in 2015.[188]$1.7 billion in 2016.[189]
- ^¥3,889,894,500[191] ($36 million).
- ^Puzzle & Dragons retail sales on Nintendo 3DS in Japan:
- Puzzle & Dragons Z + Super Mario Bros. Edition – ¥7,828,778,095 ($72 million)
- Puzzle & Dragons Z (2013) – ¥6,448,042,095 (as of 2016)[193]
- Puzzle & Dragons: Super Mario Bros. Edition (2015) – ¥1,380,736,000 (as of 2016)[87]
- Puzzle & Dragons X (2016) – ¥1,161,537,600 ($11 million)[194]
- Puzzle & Dragons Z + Super Mario Bros. Edition – ¥7,828,778,095 ($72 million)
- ^$3.9 billion up until 2015.[51]Westward Journey Online II grossed $95million during January–April 2016.[195]
- ^Fantasy Westward Journey mobile game grossed over $800 million in China by 2016,[196] $1.5billion worldwide in 2017,[111] and $229 million during June–October 2018.[197]
- ^Digimon console game retail sales in Japan – $90,467,983
- 2000–2002 releases – 216,890 units, average ¥4,430 price – ¥960,751,800[198] ($12,041,005)
- 2006–2012 releases – 797,387 units, average ¥5,081 price – ¥4,051,533,280[199] ($50,777,457)
- 2013–2014 releases – 958,518 units, average ¥5,911 price – ¥952,385,880[199] ($8,989,455)
- 2014–2016 releases – 258,702 units, average ¥6,637 price – ¥1,717,000,040[199] ($15,787,054)
- 2017 releases – 51,456 units, average ¥6,273 price – ¥322,801,200[199] ($2,923,288)
- ^Digital Monstervirtual pet sales:
- By 2005, Bandai sold more than 24million units, at about ¥1,260 price,[200] grossing approximately ¥30,240 million ($379 million).
- Bandai Namco's Digimon toy sales from April 2005 to March 2007 – ¥3.6 billion ($45.12 million)[201][202]
- ^Digimon merchandise sales – ¥110.54 billion ($1.39 billion)
- Up until 2001 (Japan Sales) – ¥100 billion[203][204]
- Up until 2003 (US and Europe Sales) – US$4 billion[205][206]
- 2003 & 2006 (Japan) – ¥10.54 billion[207]
- ^See V Jump § Circulation.
- ^Sales revenue of V Jump issues serializing Digimon manga series:[ag]
- November 1998 to March 2012 – 22,055,333 copies, ¥550 price – ¥12,130,433,150 ($152,029,492)
- Digimon Adventure V-Tamer 01 (November 1998 to August 2003) – 8,690,314 copies
- Digimon Next (February 2006 to February 2008) – 6,133,349 copies
- Digimon Fusion (June 2010 to March 2012) – 7,231,670 copies
- Digimon World Re:Digitize from April 2013 to March 2018 – ¥7,895,251,650 ($73,751,881)
- November 1998 to March 2012 – 22,055,333 copies, ¥550 price – ¥12,130,433,150 ($152,029,492)
- ^See List of highest-grossing anime films § Highest-grossing anime film franchises and film series.
- ^Digimon home entertainment media:
- Digimon anime DVD and Blu-ray re-release sales in Japan – ¥1,182,507,200[209] ($15 million)
- Toei Animation's Digimon anime earnings (overseas sales/licensing and domestic licensing) from April 2003 to December 2017 – ¥4.324 billion ($44.1 million)
- April 2003 to March 2012 – ¥2.659 billion ($33.32 million)[210][211][212]
- April 2012 to March 2013 – ¥399 million ($4.09 million)[213]
- April 2013 to March 2014 – ¥73 million ($689,038)[214]
- April 2016 to March 2018 – ¥619 million ($6 million)[215][216]
- ^Digimon anime, manga and merchandise sales revenue:
- Merchandise sales – $5.39 billion[af]
- Manga & comic sales – $252 million[208][ah]
- Box office – $143 million[ai]
- Home entertainment – $59.1 million[aj]
- ^¥10.7billion[217] ($1.61 billion)
- ^$1.76 billion in first quarter.[218]$911 million in second quarter.[219]
- ^Sonic the Hedgehog series:
- Up until 2014 – $5 billion[221]
- 2015–2018 – $92,859,479
- Sonic Lost World – $39,876,179
- Consoles – 710,000 units,[222] $49.95 price,[223]$35,464,500 revenue.
- Steam – $4,411,679[224]
- Sonic Boom – 620,000 units,[225] $49.99 price,[226]$30,993,800 revenue.
- Sonic Mania digital sales – $19,990,000[227]
- Sonic Forces digital sales on Steam – $1,999,500[228]
- Sonic Lost World – $39,876,179
- ^Mario & Sonic series:
- Mario & Sonic at the Olympic Games and Olympic Winter Games – 19million units[229] – $973,048,190
- Japan – 1,369,274 units – ¥7,315,801,200[230] ($91,688,197)
- Overseas – 17,630,726 units, average $49.99 price[231] – $881,359,993
- Mario & Sonic at the London 2012 Olympic Games and Sochi 2014 Olympic Winter Games – $150,263,143
- Japan – 523,156 units – ¥2,787,345,100[230] ($30,263,143)
- North America & Europe – 2.4million units,[232] average $49.99 price[233] – $120 million
- Mario & Sonic at the Rio 2016 Olympic Games retail sales in Japan – 272,234 units, ¥4,700 price[230] – ¥1,279,499,800 ($11,764,434)
- Mario & Sonic at the Olympic Games and Olympic Winter Games – 19million units[229] – $973,048,190
- ^Dragon Quest game retail sales in Japan:
- 1986–2012 releases – ¥364,984,524,600 ($4,574,314,132)
- Famicom – ¥70,220 million[28]
- Super Famicom – ¥85,986 million[29]
- PlayStation – ¥40,452 million[234]
- Game Boy – ¥25,955,928,000[3][235]
- 2002–2012 releases – 22,392,455 units, average ¥6,358 price – ¥142,370,596,600[236]
- 2013–2017 releases – $560,874,238
- Dragon Quest VII: Fragments of the Forgotten Past (3DS) – 1,255,626 units, ¥5,800 price[236] – ¥7,282,630,800 ($74,739,643)
- Dragon Quest Monsters 2 (3DS) – 807,174 units, ¥5,229 price[236] – ¥4,220,712,846 ($39,838,799)
- 2015–2016 releases – 3,337,392 units, average ¥6,476 price – ¥21,611,864,960[236] ($198,711,520)
- 2017 releases – 3,272,121 units, average ¥7,175 price – ¥23,476,470,970[236] ($212,602,976)
- 1986–2012 releases – ¥364,984,524,600 ($4,574,314,132)
- ^Dragon Quest mobile game revenue in Japan during 2017–2018 – ¥54.66 billion ($495 million)
- 2017 – ¥29.6 billion[161]
- 2018 – ¥25.06 billion[163]
- ^See Dragon Quest: Monster Battle Road § Reception.
- ^Dragon Quest: Monster Battle Road revenue:
- Arcade sales during 2007–2008 – $78.2 million[ar]
- Card sales up until 2010 – 200million cards,[237] average ¥842 price per 6-card pack[238] – ¥28.1 billion ($352.17 million)
- ^14,009,999 retail sales, at average ¥6,735 price, grossed approximately ¥94,354,237,127 ($1,174,620,312).[240]
- ^85,990,001 sales,[241][240] at average $49.99 price.[242][243]
- ^See List of Dragon Ball video games § Commercial reception
- ^ abShōnen Jump video game retail sales in Japan:
- Famicom Jump: Hero Retsuden – 1.1million cartridges, ¥6,500 price[28] – ¥7,150 million ($90 million)
- 2006–2012 – ¥7,579,055,580 ($95 million)
- Battle Stadium D.O.N – 217,647 units, at ¥7,140 price,[244] grossed approximately ¥1,553,999,580.
- Jump Super Stars – 517,514 units, at ¥4,800 price,[245] grossed approximately ¥2,484,067,200.
- Jump Ultimate Stars – 737,706 units, at ¥4,800 price,[246] grossed approximately ¥3,540,988,800.
- J-Stars Victory VS (2014) – 360,114 units, at ¥7,600 and ¥6,648 prices,[247][248] grossed approximately ¥2,574,363,808 ($24.3 million).
- 50th Anniversary Shōnen Jump Edition (June 2018) – 110,000 units,[249] $73 price[250] – $8.03 million
- ^$518million in 2015.[188]$443 million in 2018.[254]
- ^$3 billion up until July 2015.[255]$1 billion during August–December 2015.[256]
- ^Star Wars Battlefront II sold 9million units[257] ($59.99 price),[258] grossing approximately $540 million.
- ^Star Wars: Galaxy of Heroes mobile game grossed $100 million up until 2016,[259]$304 million during 2017–2018,[260][261]
- ^Monster Hunter console game retail sales in Japan during 2004–2017:
- 2004–2012 – 17,443,368 units, average ¥5,133 price – ¥89,539,373,091[267] ($1,122,187,907)
- Monster Hunter 4 (2013) – 3,378,455 units, ¥5,705 price[267] – ¥19,274,085,775 ($197,804,657)
- Monster Hunter 4 Ultimate (2014) – 2,559,186 units, ¥5,800 price[267] – ¥14,843,278,800 ($140,103,917)
- 2015–2016 – 3,097,450 units, ¥5,800 price – ¥17,965,210,000[267] ($165,182,144)
- Monster Hunter XX (2017) – 2.15million units (1.8million on 3DS,[268] 350,000 on Switch),[269]¥5,800 price[267] – ¥12,470 million ($112.24 million)
- ^Monster Hunter Generations (3DS) – 4.3million worldwide sales[268] (including 2,787,985 Japan sales)[267]
- Overseas sales – 1,512,015 units,[268][267] $39.99 price[270] – $60,465,480
- ^Monster Hunter: World
- PS4 & Xbox One – 8.3million units,[271]$565 million revenue
- Japan – 3.2million units,[272][273]¥8,980 price[267] – ¥74,534 million ($260 million)
- Overseas – 5.1million units, $59.99 price[274] – $306 million
- Steam – $300 million[275]
- PS4 & Xbox One – 8.3million units,[271]$565 million revenue
- ^ abcSee Pachinko § Franchises.
- ^Monster Hunter licensed merchandise sales in Japan between 2007 and 2012 – ¥11,324.2 million ($142 million)
- 2007 & 2010 – ¥9.33 billion[207]
- 2012 – ¥1,994.2 million[276]
- ^Other Monster Hunter media:
- Pachinko sales – $900.1 million[be]
- Licensed merchandise – $142 million[bf]
- ^Up until October 2011 – 46million sales[277]
- Known Japan sales revenue figures – ¥70,036,995,482 ($877,766,581) from 9,794,070 units
- Biohazard (PlayStation) – 2.03million units grossed ¥13,804 million[234]
- Biohazard 2 (PlayStation) – 2.3million units[278] grossed ¥16,891.2 million[279]
- Biohazard 3 (PlayStation) – 1.2million units[278] grossed ¥8,813 million[280]
- Survivor and Outbreak – 565,023 units grossed ¥3,630,452,400[281]
- Biohazard Code: Veronica – 724,901 units grossed ¥4,975,067,050[282]
- Biohazard 0 & 1 (GameCube) – 796,000 units grossed ¥5,849.8 million[61]
- Biohazard 4 (GameCube/PS2/Wii) – 772,571 units grossed ¥6,667,247,060[283]
- Umbrella Chronicles (Wii) – 248,221 units grossed ¥1,821,942,140[284]
- Biohazard 5 (PS3 & Xbox 360) – 1,157,354 units grossed ¥7,584,286,832[285][286][287]
- Known overseas sales revenue figures – $1,241,079,498 from 24,375,174 units
- Resident Evil (PlayStation) – 3.22million units[288][234] grossed $216 million[289]
- Resident Evil 2 (PlayStation) – 3.47million units[288][290][278] grossed $208.2 million[291]
- Resident Evil 3 (PlayStation) – 2.3million units[288][278] grossed $115 million[292]
- Resident Evil Code: Veronica – 1,815,099 units[288][282] grossed $90,754,950[293]
- Resident Evil 4 (GameCube/PS2/Wii) – 5,127,429 units[288][283] grossed $256,320,176[294][295]
- Biohazard 5 (PS3 & Xbox 360) – 8,442,646 units[288] grossed $506,474,334[296]
- Other sales revenue – 11,830,756 units grossed $354,804,372[277]
- Known Japan sales revenue figures – ¥70,036,995,482 ($877,766,581) from 9,794,070 units
- ^2012–2019 sales:
- Resident Evil: Revelations and Operation Raccoon City (2012) retail sales in Japan – ¥5,124,144,250[297] ($64,220,382)
- Resident Evil 6 (2012) – 7.1million units[288] grossed $462,054,838
- Japan – 969,562 retail units grossed ¥7,402,956,868[298] ($89,951,338)
- Other – 6,130,438 units grossed $372,103,500[299]
- Resident Evil Anniversary Package (2013) retail sales in Japan – 8,487 units grossed ¥76,298,130[298] ($720,169)
- Resident Evil 7 (2017) – 6.1million units,[288] $369,587,539 revenue
- Japan – 365,674 units, ¥2,842,529,260 ($25,741,952) revenue[300]
- Overseas – 5,734,326 units, $344,002,217 revenue[301]
- Resident Evil 2 (2019) – 4million units,[302] $243,558,363 revenue
- Japan – 352,193 units, ¥2,747,105,400 ($24,877,793) revenue[303]
- Overseas – 3,647,807 units, $218,831,942 revenue[304]
- ^See Fate/Grand Order § Revenue.
- ^Other games in Fate series – $86,319,559
- 2007–2012 releases – ¥4,986,551,447 ($62,495,945)
- Fate/stay night: Realta Nua – ¥1,758,008,600[306][307][308][309]
- Fate/tiger colosseum – ¥667,628,400[310][311]
- Fate/unlimited codes – ¥1,177,277,360[312][313]
- Fate/Extra – ¥1,383,637,087[314][315][316][317]
- 2014 handheld releases – ¥559,185,360 ($5,278,083)
- Fate/hollow ataraxia (PSV) – ¥510,216,000[318]
- Fate/Kaleid Liner (3DS) – ¥48,969,360[319]
- Fate/Extella (2016) – $18,545,531
- Consoles – ¥1,825,620,820[320][321][322][323] ($16,785,774)
- Steam – $2,499,500[324]
- 2007–2012 releases – ¥4,986,551,447 ($62,495,945)
- ^10.89million units[325] grossed $501,476,100[326][327]
- ^Zelda sales in Japan:
- 1991–2012 – ¥52,981,178,477 ($664,007,751)
- Triforce of the Gods – ¥9,280,482,349[29][328]
- Ocarina of Time – ¥12,908,829,400[329][330][331]
- Majora's Mask – ¥8,316,968,896[330]
- The Wind Waker – ¥6,181,577,600[61][332]
- Zelda I & II (Famicom Mini) – ¥560,446,000[333][334]
- Minish Cap – ¥961,233,600[335]
- Twilight Princess – ¥4,869,612,900[330][336]
- Phantom Hourglass and Spirit Tracks – ¥7,506,537,332[330][337]
- Skyward Sword – ¥2,395,490,400[330][338]
- A Link Between Worlds (2013) – ¥2,129,424,000[330][339] ($21,853,695)
- Hyrule Warriors (2014) – ¥1,972,854,397[340][341] ($18,621,535)
- Tri Force Heroes (2015) – ¥790,638,700[342] ($7,269,572)
- Breath of the Wild (2017) – 1,223,024 units (1.09million on Switch,[47][16] 133,024 units on Wii U)[343] – ¥8,536,707,520[344] ($77,308,443)
- 1991–2012 – ¥52,981,178,477 ($664,007,751)
- ^Zelda sales in the United States:
- A Link to the Past (SNES) overseas sales – 3.45million units[325][278] grossed $172,465,500[345]
- United States retail sales from 1995 to March 2017 – $1.4 billion[346]
- Virtual Console digital sales (2009 & 2011) – $6.7 million
- Wii Virtual Console (2009) – $4.4 million[31]
- Link's Awakening (3DS) – $2.3 million (2011)[32]
- Breath of the Wild overseas sales from April 2017 to March 2018 – 6,396,976 units (5.01million on Switch,[16] 1,386,976 on Wii U)[347][343] grossed $383,754,590[348][349]
- ^The Legend of Zelda merchandise sales:
- Japan licensed merchandise sales in 2003 & 2007 – ¥7.32 billion ($92 million)
- Link Amiibo sales – $37.02 million – At least 2.85million Link Amiibo sales up until February 2015,[350] $12.99 retail price.[351]
- ^3million+ copies,[352] $17.99 price[353] – $54 million.
- ^Other Zelda media:
- Merchandise sales – $129 million[bo]
- Manga sales – $54 million[bp]
- ^18million sales,[355] $59.99 price[356][357]
- ^Other Tomb Raider media:
- Box office – $705 million[358]
- Pachinko sales – $300 million[be]
- DVD rentals – $36.6 million[359]
- ^Super Smash Bros sales up until 2016:
- Super Smash Bros. – 5.55million units,[360]$358.2 million revenue.
- Japan – 1.97million units, ¥5,800 price,[4]¥11,426 million ($143.2 million) revenue.
- Overseas – 3.58million units,[360][4] $59.95 price,[361]$215 million revenue.
- Super Smash Bros. Melee – 7.09million units,[362] $406,188,789 revenue.
- Japan – 1,497,415 units, ¥6,800 price,[363]¥10,182,422,000 ($127,615,265) revenue.
- Overseas – 5,572,585 units, $49.99 price,[364]$278,573,524 revenue.
- Super Smash Bros. Brawl – 13.29million units,[44] $752,784,938 revenue.
- Japan – 2,509,467 units, ¥6,800 price,[363]¥17,064,375,600 ($213,866,093) revenue.
- Overseas – 10,780,533 units, $49.99 price,[365]$538,918,845 revenue.
- Super Smash Bros. for Nintendo 3DS – 9.45million units,[44] $400,489,501 revenue.
- Japan – 2,483,895 units, ¥5,200 price,[363]¥12,916,254,000 ($121,914,962) revenue.
- Overseas – 6,966,105 units, $39.99 price,[366]$278,574,539 revenue.
- Super Smash Bros. for Wii U – 5.35million units,[44] $327,813,193 revenue.
- Japan – 861,575 units, ¥7,200 price,[363]¥6,203,340,000 ($58,552,577) revenue.
- Overseas – 4,488,425 units, $59.99 price,[367]$269,260,616 revenue.
- Super Smash Bros. Ultimate – 12.08million units,[44] $59.99 price[368] – $724,679,200
- Super Smash Bros. – 5.55million units,[360]$358.2 million revenue.
- ^5.7million Amiibo sales for Super Smash Bros. (Nintendo 3DS and Wii U) up until February 2015, $12.99 retail price.[351]
- ^$326million in 2013.[370] $240million in 2014.[187] $253million in 2015.[188] $83million in 2016.[195] $279million in 2017.[111]
- ^MapleStory PC revenue:
- 2003–2011 – $1.8billion[369]
- 2013–2017 – $1.181billion[bv]
- ^MapleStory portable revenue:
- DS & 3DS retail sales in Japan – ¥117,617,238 ($1,334,276)[371]
- MapleStory M (iOS & Android) mobile revenue during July–October 2018 – $22 million[372]
- ^Battlefield 3:
- Sales – 15million units,[373] $59.99 price[374] – $899.85 million
- Subscriptions – $200 million[375]
- ^Battlefield 4:
- Sales – 7million units,[376] $59.99 price[374] – $419.93 million
- Subscriptions – $79.984 million[374]
- ^30million sales, at $26.95 price, as of 2019.[378]
- ^Minecraft sales on other platforms:
- Known sales on consoles up until 2015 – 23million units, at average $20 price, grossed approximately $460 million.
- Sales on Xbox up until 2015 – $400 million (20million units,[379] at $20 price).[380]
- Sales on PlayStation up until 2014 – $60 million (3million units,[381] at $19.99 price).[382]
- Known Pocket Edition sales up until 2016 – 40million units,[383] at $7 price,[384] grossed approximately $280 million.
- Remaining 85million sales (out of 176million sales, as of 2019),[385] at average $13.5 price, grossed approximately $1,148 million.
- Known sales on consoles up until 2015 – 23million units, at average $20 price, grossed approximately $460 million.
- ^Known Japan sales during 1998–2016 – 6,855,344 units
- 1998–2005 – 2,789,813 sales – ¥18,937,418,585 ($237,340,752)
- Metal Gear Solid (PS1) – 1million sales,[388]¥6,264 price[389] – ¥6,264 million
- Metal Gear Solid 2 (PS2) – 839,548 sales, ¥6,800 price[390][391] – ¥5,708,926,400
- Metal Gear Solid 3 (PS2) – 950,265 sales, ¥7,329 price[390][392] – ¥6,964,492,185
- 2006–2016 – 4,065,531 retail sales, average ¥5,982 price – ¥24,321,650,838 ($274,380,317)[390]
- 1998–2005 – 2,789,813 sales – ¥18,937,418,585 ($237,340,752)
- ^Known overseas sales during 1987–2015 – 26,866,625 units – $1,407,710,939
- Metal Gear (NES) – 1million cartridges,[393] $39.95 price[394] – $39.95 million
- Metal Gear Solid (PS1) – 5million units,[388] $50 price[395] – $250 million
- Metal Gear Solid 2 (PS2) – 6,160,452 units,[396][390][391] $50 price[397] – $308,022,600
- Metal Gear Solid 3 (PS2) – 2,842,052 units,[398][390] $50 price[399] – $142,102,600
- Metal Gear Solid 4 (PS3) – 5,070,425 units,[400][390] $59.99 price[401] – $304,174,796
- Metal Gear Rising (Steam) – 722,000 units, $29.99 price[402] – $21,652,780
- Metal Gear Solid V: Ground Zeroes (2014) – 748,012 units,[403][390] average $30 price[404] – $22,440,360
- Metal Gear Solid V: The Phantom Pain (2015) – 5,323,684 units,[405][390] $59.99 price[406] – $319,367,803
- ^15,478,031 sales,[407] at average $38.32 price.[408][409][410]
- ^Mortal Kombat grossed at least $120 million.[418]Mortal Kombat II exceeded $400 million.[419]Mortal Kombat III sold 2.24million cartridges,[420] at $60 price,[421] grossing approximately $134.4 million. Mortal Kombat: Deadly Alliance grossed $54 million.[62]
- ^Onimusha retail sales on PlayStation 2:
- Sales in Japan – 2,427,301 units, average ¥7,161 price – ¥17,381,661,170[422] ($217,842,601)
- Onimusha: Warlords sales in the United States – 800,000 units – $28 million[62]
- ^Tetris sales on Game Boy – 35million units[427]
- Japan – 4.24million units grossed ¥11,024 million[3] ($138.13 million)
- Other regions – 30.76million units grossed $614,892,400[428]
- ^Tetris mobile game – 132million paid downloads, as of June 2011.[429]
- 100million downloads up until January 2010, at $5 price,[430] grossed approximately $500 million.
- 32million downloads between February 2010 and June 2011, at $0.99 price,[431] grossed approximately $32 million.
- ^Tetris sales on NES – 8million units[432]
- Japan – 1.81million units grossed ¥8,869 million[28] ($111.13 million)
- Other regions – 6.19million units grossed $235,158,100[433]
- ^One Piece video game revenue:
- Between 2001 and March 2012 – ¥36,633,485,800 billion ($459,123,772)
- Japan retail sales between 2001 and 2003 – ¥5,133,485,800[434]
- Bandai Namco's One Piece video game revenue from April 2008 to March 2012 – ¥31.5 billion[435][436]
- Bandai Namco's One Piece video game revenue between April 2012 and December 2018 – $1,048.43 million
- April 2012 to March 2014 – ¥47.7 billion ($450.23million)[437]
- April 2016 to December 2018 – ¥67.1 billion ($607.66 million)[438][439][440]
- Between 2001 and March 2012 – ¥36,633,485,800 billion ($459,123,772)
- ^8,160,226 retail sales, at average ¥6,761 price, grossed approximately ¥55,170,844,400 ($691,450,613).[445]
- ^Gundam video game retail sales of 2013–2014 releases in Japan:[445]
- 2008–2012 releases – 4,334,427 sales, average ¥6,806 price – ¥29,501,067,413 ($369,733,894)
- 2013 releases – 491,798 sales, average ¥7,807 price – ¥3,839,631,720 ($39,405,087)
- Mobile Suit Gundam: Extreme Vs. Full Boost (2014) – 371,323 sales, ¥7,600 price – ¥2,822,054,800 ($26,637,035)
- ^ abSee The Idolmaster § Commercial reception
- ^Idolm@ster console game sales revenue in Japan – 792,116 units – ¥5,151,623,280 ($64,564,774)[446]
References[edit]
- ^'6 Major Studio Blockbusters That Could Rule the Box Office This Year'. The New York Observer. January 31, 2019. Archived from the original on February 19, 2019. Retrieved February 18, 2019.
- ^'VIDEO: A Pokemon Fan Theory Suggests Ash is Actually... in a Coma?'. Comic Book Resources. January 26, 2019. Archived from the original on February 19, 2019. Retrieved February 18, 2019.
- ^ abcd'ゲームボーイソフト販売本数'. Gamegyokai. Retrieved June 8, 2018.
- ^ abcdefgh'ニンテンドウ64販売本数'. Gamegyokai. Retrieved June 8, 2018.
- ^ abcde'All Time Sales Ranking TOP 1000'. Japan Game Sales Database. Retrieved June 10, 2018.
Pokemon
- ^'Pokken Tournament'. Japan Game Sales Database. Retrieved August 30, 2018.
- ^'Pokken Tournament DX'. Japan Game Sales Database. Retrieved August 30, 2018.
- ^ ab'Pokemon Ultra Sun / Ultra Moon'. Japan Game Sales Database. Retrieved August 30, 2018.
- ^'Detective Pikachu'. Japan Game Sales Database. Retrieved June 29, 2018.
- ^ abc'Earnings Release for the Nine-Month Period Ended December 2018: Supplementary Information'(PDF). Nintendo. January 31, 2019. Retrieved January 31, 2019.
- ^'Media Create software sales (12/31/18 – 1/6/19) – Top 50'. Nintendo Everything. January 11, 2019.
- ^'Review: Pokemon HeartGold / SoulSilver'. Destructoid. March 14, 2010.
- ^'So you're a grown-ass adult paying $239 to play Pokemon'. Destructoid. October 6, 2013.
- ^ abc'Financial Data - Top Selling Title Sales Units - Nintendo 3DS Software'. IR Information. Nintendo. Retrieved August 16, 2018.
- ^'Pokémon Sun'. Nintendo. Retrieved August 30, 2018.
- ^ abcd'Earnings Release for Fiscal Year Ended March 2018: Supplementary Information'(PDF). Nintendo. April 26, 2018.
- ^'Pokkén Tournament DX'. Nintendo. Retrieved August 30, 2018.
- ^'Pokémon Ultra Sun'. Nintendo. Retrieved August 30, 2018.
- ^'Pokémon: Let's Go, Pikachu!'. Nintendo. Retrieved January 10, 2019.
- ^Corrigan, Hope (September 6, 2017). 'Pokemon Company Boss Says Trading and PvP Still Coming to Pokemon Go'. IGN.
- ^ abcdef'Market Brief – 2018 Digital Games & Interactive Entertainment Industry Year In Review'. SuperData Research. Retrieved January 19, 2019.
- ^'Pokemon Quest captures $8 million in revenue from mobile after one month'. Pocket Gamer. August 10, 2018.
- ^'Pokémon Quest - Revenue & Download estimates - App Store - US'. Sensor Tower. Retrieved December 10, 2018.
- ^'Pokémon Quest - Revenue & Download estimates - Google Play Store - US'. Sensor Tower. Retrieved December 10, 2018.
- ^'Pokémon Quest Catches 10 Million Downloads, $9.5 Million in Player Spending'. Sensor Tower. January 21, 2019. Archived from the original on January 23, 2019. Retrieved January 22, 2019.
- ^'Super Mario Bros. turns 25, series sells 240 million'. GameSpot. September 14, 2010.
- ^ abRyan, Jeff (August 4, 2011). Super Mario: How Nintendo Conquered America. Penguin Books. p. 8. ISBN9781101517635.
- ^ abcdefg'ファミコンソフト販売本数'. Gamegyokai. Retrieved June 6, 2018.
- ^ abcdefgh'スーパーファミコンソフト販売本数'. Gamegyokai. Retrieved June 8, 2018.
- ^ abcde'All Time Sales Ranking TOP 1000'. Japan Game Sales Database. Retrieved April 3, 2019.
Super Mario
- ^ abHatfield, Daemon (February 23, 2010). 'WiiWare, Virtual Console Sales Exposed'. IGN.
- ^ ab'Zelda Tops 3DS Downloadable Titles in 2011'. Gamasutra. February 14, 2012.
- ^'New Super Mario Bros'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'New Super Mario Bros. Wii'. Japan Game Sales Database. Retrieved June 27, 2018.
- ^'Super Mario 64 DS'. Japan Game Sales Database. Retrieved June 27, 2018.
- ^'Super Mario Galaxy 2'. Japan Game Sales Database. Retrieved June 27, 2018.
- ^ abcd'Financial Results Briefing for Fiscal Year Ended March 2011'(PDF). Nintendo. April 26, 2011.
- ^ abc'Financial Results Briefing for Fiscal Year Ended September 2010'(PDF). Nintendo. October 29, 2010.
- ^'New Super Mario Bros'. IGN. Retrieved October 16, 2017.
- ^'Review: New Super Mario Bros. Wii'. Destructoid. November 13, 2009.
- ^'Super Mario Galaxy 2 - Wii'. IGN. Retrieved December 13, 2017.
- ^'Super Mario All-Stars'. Nintendo. Retrieved June 13, 2018.
- ^Sterling, Jim. 'Review: New Super Mario Bros. 2'. Destructoid. Retrieved July 30, 2012.
- ^ abcdefghij'IR Information: Sales Data - Top Selling Title Sales Units'. Nintendo. December 31, 2018. Retrieved April 3, 2019.
- ^'Review: Super Mario 3D World'. Destructoid. November 19, 2013.
- ^'Super Mario Maker'. Nintendo. Retrieved June 13, 2018.
- ^ ab'Earnings Release for Fiscal Year Ended March 2017: Supplementary Information'(PDF). Nintendo. April 27, 2017.
- ^'Super Mario Maker for Nintendo 3DS'. Nintendo. Retrieved June 13, 2018.
- ^'Super Mario Odyssey'. Nintendo. Retrieved June 13, 2018.
- ^'Nintendo unhappy with Super Mario Run growth'. Mobile World Live. February 2, 2017.
- ^ abcde'The 11 top-grossing video games of all time'. Business Insider. August 15, 2015.
- ^ abcCESA Games White Papers. Computer Entertainment Supplier's Association.
- ^'Games: New titles pull out all the stops'. Statesman Journal. December 16, 1994.
- ^'Donkey Kong Country 2'. The Baltimore Sun. December 6, 1995.
- ^'The Palm Beach Post'. The Palm Beach Post. December 15, 1996.
- ^ abcdKeiser, Joe (August 2, 2006). 'The Century's Top 50 Handheld Games'. Next Generation. Archived from the original on October 10, 2007.
- ^'All Time Sales Ranking TOP 1000'. Japan Game Sales Database. Retrieved June 10, 2018.
Donkey Kong Country Returns
- ^'All Time Sales Ranking TOP 1000'. Japan Game Sales Database. Retrieved June 10, 2018.
Mario vs. Donkey Kong
- ^'All Time Sales Ranking TOP 1000'. Japan Game Sales Database. Retrieved June 10, 2018.
Donkey Kong
- ^ abO'Malley, James (September 11, 2015). '30 Best-Selling Super Mario Games of All Time on the Plumber's 30th Birthday'. Gizmodo. Univision Communications. Retrieved May 2, 2018.
- ^ abcdefg'ゲームキューブソフト販売本数'. Gamegyokai. Retrieved June 7, 2018.
- ^ abcdefCampbell, Colin; Keiser, Joe (July 29, 2006). 'THE TOP 100 GAMES OF THE 21st CENTURY'. Next Generation. Archived from the original on October 10, 2007.
- ^'ゲームボーイアドバンスソフト販売本数'. Gamegyokai. Retrieved June 8, 2018.
- ^ ab'Mario Kart DS'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'Mario Kart DS'. IGN. Retrieved May 21, 2014.
- ^'Final Fantasy XIII cost $65M; Mario Kart Wii made bank'. Destructoid. October 9, 2013.
- ^'Mario Kart Wii'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'Mario Kart DS'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'Mario Kart 7'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'Mario & Luigi: Paper Jam & Mario Kart 7 Double Pack'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'Review: Mario Kart 7'. Destructoid. November 29, 2011.
- ^'Mario Kart 8'. Nintendo. Retrieved June 19, 2018.
- ^'Mario Kart 8 Deluxe'. Nintendo. Retrieved June 19, 2018.
- ^Terry, Paul (October 5, 2015). Top 10 of Everything 2016. New York City, New York: Hachette Book Group. p. 123. ISBN978-1770856172. Retrieved April 22, 2017.
- ^Top 10 of Everything 2017. London, England: Hachette UK. October 6, 2016. p. 118. ISBN978-0600633747. Retrieved April 25, 2017.
- ^Sears Catalog. Sears. 1990. p. 1447.
- ^'All Time Sales Ranking TOP 1000'. Japan Game Sales Database. Retrieved June 10, 2018.
Mario Tennis
- ^'All Time Sales Ranking TOP 1000'. Japan Game Sales Database. Retrieved June 10, 2018.
Mario Strikers
- ^'All Time Sales Ranking TOP 1000'. Japan Game Sales Database. Retrieved June 10, 2018.
Mario Stadium
- ^ ab'All Time Sales Ranking TOP 1000'. Japan Game Sales Database. Retrieved June 10, 2018.
Mario Hoops
- ^'All Time Sales Ranking TOP 1000'. Japan Game Sales Database. Retrieved June 10, 2018.
Mario Sports Mix
- ^'Paper Mario'. Japan Game Sales Database. Retrieved June 9, 2018.
- ^'Super Paper Mario'. Japan Game Sales Database. Retrieved June 9, 2018.
- ^'ニンテンドー3DSソフト販売本数'. Gamegyokai. Retrieved June 9, 2018.
- ^ abc'All Time Sales Ranking TOP 1000'. Japan Game Sales Database. Retrieved June 10, 2018.
Mario & Luigi
- ^ abcd'All Time Sales Ranking TOP 1000'. Japan Game Sales Database. Retrieved June 10, 2018.
Mario Party
- ^ ab'Puzzle & Dragons: Super Mario Bros. Edition'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^Doolan, Liam (September 2, 2018). 'Mario + Rabbids On Nintendo Switch Has Sold More Than Two Million Copies'. Nintendo Life. Nintendo Life. Retrieved September 2, 2018.
- ^'Mario + Rabbids Kingdom Battle'. Nintendo.com. Nintendo. Retrieved April 3, 2019.
- ^'Activision Blizzard Announces Fourth Quarter and Full Year 2015 Financial Results'. Business Wire. February 11, 2016. Retrieved December 5, 2016.
- ^Makuch, Eddie (December 20, 2017). 'Call Of Duty: WW 2 Passes $1 Billion In Worldwide Sales'. GameSpot. Retrieved January 4, 2018.
- ^'Call of Duty: Black Ops 4 makes over $1 billion in under a month to become best-selling game of 2018'. Fox Sports. November 24, 2018.
- ^ abcdef'World of Warcraft Leads Industry With Nearly $10 Billion In Revenue'. Game Revolution. CraveOnline. January 26, 2017.
- ^'Square Enix, Nintendo make Asia's most expensive and highest grossing games'. Tech in Asia. October 8, 2013.
- ^ abcde'All Time Sales Ranking TOP 1000'. Japan Game Sales Database. Retrieved June 10, 2018.
Wii
- ^ ab'Wii Play: Motion'. Japan Game Sales Database. Retrieved April 13, 2019.
- ^'Financial Results Briefing for the Fiscal Year Ended March 2009: Supplementary Information'(PDF). Financial Results Briefing for the 69th Fiscal Term Ended March 2009. Nintendo. May 8, 2009. p. 6. Retrieved May 8, 2009.
- ^'Nintendo's Wii Music Lets Players Unleash Their Inner Maestros'. IGN. October 20, 2008. Retrieved April 13, 2019.
- ^'Nintendo Top Selling Software Sales Units: Wii'. Nintendo. December 31, 2018. Retrieved April 13, 2019.
- ^'Review: Wii Sports Resort'. Destructoid. August 13, 2009. Retrieved April 13, 2019.
- ^'Nintendo Top Selling Software Sales Units: Wii'. Nintendo. March 31, 2012. Retrieved May 12, 2016.
- ^Kuchera, Ben (October 11, 2010). 'Wii Party is fun, but you're gonna need four remotes, some kids'. Ars Technica. Retrieved April 13, 2019.
- ^'Financial Results Briefing for the Fiscal Year Ended March 2012'(PDF). Nintendo. April 27, 2012. p. 6. Retrieved May 14, 2012.
- ^Southard, Ryan (July 5, 2011). 'Wii Play: Motion Review - Can Wii Get the Party Going Again?'. Nerd Reactor. Retrieved April 13, 2019.
- ^'Top Selling Software Sales Units'. Nintendo. September 30, 2015. Archived from the original on October 28, 2015. Retrieved November 18, 2015.
- ^'Review: Wii Party U'. Destructoid. October 24, 2013. Retrieved April 13, 2019.
- ^'11 Fun Facts About Ms. Pac-Man'. Mental Floss. April 17, 2015.
- ^'Atari Production Numbers Memo'. Atari Games. January 4, 2010. Retrieved January 20, 2013.
- ^ abMiller, Greg (March 3, 1997). 'Myst Opportunities: Game Makers Narrow Their Focus to Search for the Next Blockbuster'. Los Angeles Times. p. 3. Archived from the original on May 18, 2016.
- ^'Nexon courts Western game developers with creativity pitch'. VentureBeat. March 6, 2017.
- ^ abcdefg'2017 YEAR IN REVIEW: DIGITAL GAMES AND INTERACTIVE MEDIA'(PDF). SuperData Research. January 25, 2018.
- ^'Dungeon Fighter Online gross lifetime revenue exceeds $10bn'. GamesIndustry.biz. June 21, 2018.
- ^ ab'Street Fighter V is still terribly broken after 2 years — here's how to fix it'. VentureBeat. June 3, 2018.
- ^'Street Fighter III: Third Strike'. Japan Game Sales Database. Retrieved June 19, 2018.
- ^'Street Fighter EX3'. Japan Game Sales Database. Retrieved June 19, 2018.
- ^'Street Fighter Alpha'. Japan Game Sales Database. Retrieved June 19, 2018.
- ^'Street Fighter X Tekken'. Japan Game Sales Database. Retrieved June 19, 2018.
- ^'FINAL FANTASY'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'FINAL FANTASY II'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'FINAL FANTASY III'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'FINAL FANTASY IV'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'FINAL FANTASY IV: THE AFTER YEARS -月の帰還-'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'FINAL FANTASY V'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'FINAL FANTASY VI'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'FINAL FANTASY VII'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'ビフォア クライシス - ファイナルファンタジーVII -'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'クライシス コア - ファイナルファンタジーVII -'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'FINAL FANTASY VIII'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'FINAL FANTASY IX'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'FINAL FANTASY X'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'FINAL FANTASY X-2'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'Media Create software sales (12/30 - 1/5) - Top 50 - Nintendo Everything'. Nintendo Everything. January 12, 2014.
- ^'2012 Annual Report'(PDF). Square Enix. Retrieved June 5, 2018.
- ^'FINAL FANTASY XII'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'ファイナルファンタジーXII ザ ゾディアック エイジ'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'ファイナルファンタジーXII レヴァナント・ウィング'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'ファイナルファンタジー タクティクス'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'プレイステーション'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'FINAL FANTASY XIII'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'FINAL FANTASY XIII-2'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'LIGHTNING RETURNS FINAL FANTASY XIII'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'PSPソフト販売本数'. Gamegyokai. Retrieved June 6, 2018.
- ^'ファイナルファンタジー零式HD'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'ファイナルファンタジーXIV - 新生エオルゼア'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'ファイナルファンタジーXIV - 蒼天のイシュガルド'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'ファイナルファンタジーXIV - 紅蓮のリベレーター'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'FINAL FANTASY XV'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^Clayton, Natalie (December 4, 2018). 'Final Fantasy XV: A New Empire made on average $1 million a day in November'. Pocket Gamer.
- ^'スクウェアのRPG'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^ abcd'Others'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'Chocobo series'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'Crystal Chronicles'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'いたスト'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'ディシディア ファイナルファンタジー'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'ディシディア デュオデシム ファイナルファンタジー'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'シアトリズム ファイナルファンタジー'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'Theatrhythm Final Fantasy Curtain Call'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^'Final Fantasy Explorers'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^Spencer (November 7, 2014). 'Final Fantasy Record Keeper Raked In Over A Billion Yen'. Siliconera. Archived from the original on January 31, 2016. Retrieved February 15, 2016.
- ^'ワールド オブ ファイナルファンタジー'. FF2000: FF最新情報. Retrieved June 6, 2018.
- ^ ab'【Mobile Index調査】『ドラクエ』と『FF』のモバイルゲームの売上を分析…『ドラクエ』が296億円、『FF』が288億円に'. Social Game Info (in Japanese). June 25, 2018.
- ^'Dissidia Final Fantasy NT'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^ abcd'2018年アプリ収益予測@Game-i'. #セルラン分析/ゲーム株『Game-i』 (in Japanese). Retrieved January 10, 2019.
- ^'FINAL FANTASY BRAVE EXVIUS - App Store revenue & download estimates - US'. Sensor Tower. Retrieved October 3, 2018.
- ^'FINAL FANTASY BRAVE EXVIUS - Google Play Store revenue & download estimates - US'. Sensor Tower. Retrieved October 3, 2018.
- ^Goldberg, Harold (April 5, 2011). All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture. Crown Archetype. p. 172. ISBN0307463559.
- ^Chris Lombardi (January 1995). 'Computer Gaming World - Issue 126'(PDF) (126): 228. Archived(PDF) from the original on September 23, 2015. Retrieved August 5, 2015.
An Age-Old Hatred Lives On In Blizzard's WARCRAFT: ORCS & HUMANS
- ^'Blizzard Entertainment - Company Profile, Information, Business Description, History, Background Information on Blizzard Entertainment'. Reference for Business. November 11, 2012. Retrieved January 26, 2019.
- ^'Worldwide digital games market: August 2018'. SuperData Research. September 25, 2018.
- ^ abcdefgh'Eight $1B+ Franchises Across Our Portfolio of Primarily Owned IP'. Activision Blizzard. August 3, 2017.
- ^'Market Brief — Year in Review 2016'. SuperData Research. Retrieved January 17, 2017.
- ^Riley-Smith, Ben (September 27, 2013). 'Fifa 14: the brains behind the $6 billion franchise'. The Daily Telegraph.
- ^'EA's Ultimate Team card sales grew 60% in the last year'. Engadget. May 6, 2014.
- ^Team, Trefis (October 10, 2017). 'FIFA Remains EA's Bread and Butter'. Forbes.
- ^'Can A Video Game Lead To Murder?'. CBS News. March 4, 2005.
- ^'Form 10-K: Annual report which provides a comprehensive overview of the company for the past year'(PDF). Media Corporate IR Net. Take-Two Interactive. December 19, 2008. pp. 5 & 29. Retrieved January 23, 2019.
- ^'Form 10-K: Annual report which provides a comprehensive overview of the company for the past year'(PDF). Media Corporate IR Net. Take-Two Interactive. December 18, 2009. pp. 11 & 30. Retrieved January 23, 2019.
- ^'Form 10-K: Annual report which provides a continuing view of a company's financial position'. Phoenix Investor Relations. Take-Two Interactive. May 2013. p. 39. Retrieved January 23, 2019.
- ^Cherney, Max A. (April 9, 2018). 'This violent videogame has made more money than any movie ever'. MarketWatch.
- ^'4Q 2016 Earnings releases'. NCsoft (in Korean). Retrieved May 28, 2018.
- ^'Earnings releases'. NCsoft (in Korean). Retrieved January 21, 2019.
- ^'Lineage 2: Revolution Has Amassed $1.5 Billion from Players Worldwide'. Sensor Tower. January 23, 2019. Retrieved June 9, 2019.
- ^'NCsoft's 'Lineage M' earnings top W1.4tr'. The Investor. June 19, 2018.
- ^'리니지M - Revenue & Download estimates - Google Play Store - South Korea'. Sensor Tower. Retrieved August 19, 2018.
- ^'리니지M - Revenue & Download estimates - App Store - South Korea'. Sensor Tower. Retrieved August 19, 2018.
- ^Maiberg, Emanuel (January 24, 2014). 'League of Legends revenues for 2013 total $624 million [UPDATE]'. GameSpot. Retrieved January 26, 2019.
- ^ ab'Hearthstone, Dota 2 can't compete with League of Legends in terms of player spending'. VentureBeat. October 23, 2014.
- ^ abcDiChristopher, Tom (January 26, 2016). 'Digital gaming sales hit record $61B: Report'. CNBC.
- ^'2016 YEAR IN REVIEW: DIGITAL GAMES AND INTERACTIVE MEDIA'(PDF). SuperData Research. December 2016. Retrieved January 11, 2019.
- ^Spannbauer, Adam (October 23, 2018). 'Monster Strike Revenue Passes $7.2 Billion, Making It the Highest Earning App of All Time'. Sensor Tower.
- ^'Monster Strike'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'Monster Strike and Puzzle & Dragons have grossed more than $7 billion each'. Pocket Gamer. October 24, 2018.
- ^'Puzzle & Dragons Z'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'Puzzle & Dragons X'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^ ab'The MMO & MOBA Games Market Report, 2016'. SuperData Research. Retrieved May 30, 2018.
- ^'App Annie 2016 Retrospective'(PDF). App Annie. 2017. Retrieved January 29, 2018.
- ^'梦幻西游 - Revenue & Download estimates - App Store - China'. Sensor Tower. Retrieved December 10, 2018.
- ^'Bandai (Publisher)'. Japan Game Sales Database. Retrieved July 1, 2018.
Digimon
- ^ abcd'Bandai Namco Games (Publisher)'. Japan Game Sales Database. Retrieved July 1, 2018.
Digimon
- ^'Bandai Unveils New Digimon Virtual Pets'. Anime News Service. November 11, 2005.
- ^'Financial Highlights and Supplemental Data for the Fiscal Year Ended March 2006'. Bandai Namco Holdings. May 17, 2006.
- ^'Financial Highlights for the Fiscal Year Ended March 2007'. Bandai Namco Holdings. May 9, 2007.
- ^これがアニメビジネスだ (in Japanese). 廣済堂出版. February 8, 2002. p. 88. ISBN9784331508671.
- ^'It's Official! 'Digimon' One of Top Ten Best-Selling Action Toys of 2000'. iptvnewswire.com. December 11, 2000. Archived from the original on February 3, 2017. Retrieved February 2, 2011.
- ^'Digimon and Gundam shoot to success overseas!'. bandai.co.
- ^'Bandai World Sales'. Bandai Namco Group.
- ^ ab'在日本,地位最高的动漫是哆啦a梦么?'. Taojinjubao. Character Databank (CharaBiz). January 6, 2018.
- ^http://www.crunchyroll.com/anime-news/2015/07/05/manga-circulation-numbers
- ^'TV Anime, All Re-releases (boxes, re-issued singles, other)'. Someanithing: Anime DVD/BD Sales in Japan. Retrieved June 27, 2018.
- ^'Fiscal Year Results (April 1, April 1, 2006 to March 3 6 to March 31, 2007)'(PDF). Toei Animation. Toei Company. May 18, 2007.
- ^'Fiscal Year(Apr. 1, 2007 to Mar. 31, 2008)'(PDF). Toei Animation. Toei Company. May 15, 2008.
- ^'Fiscal Year 2012.3(Apr. 1, 2011 to Mar. 31, 2012)'(PDF). Toei Animation. Toei Company. May 15, 2012.
- ^'Fiscal Year 2013.3(Apr. 1, 2012 to Mar. 31, 2013)'(PDF). Toei Animation. Toei Company. May 15, 2013.
- ^'Fiscal Year 2014.3(Apr. 1, 2013 to Mar. 31, 2014)'. Toei Animation. Toei Company. May 14, 2014.
- ^'Fiscal Year 2017.3(Apr. 1, 2016 to Mar. 31, 2017)'(PDF). Toei Animation. Toei Company. May 15, 2017.
- ^'Data Sheets: A Fiscal Year 2018.3(Apr. 1, 2017 to Mar. 31, 2018)'(PDF). Toei Animation. Toei Company. May 16, 2018. Retrieved August 13, 2018.
- ^'World's top-grossing game Honour of Kings is coming to Europe and the US'. TechNode. July 7, 2017.
- ^'Tencent's mobile game King of Glory takes the crown'. China Daily. June 16, 2017.
- ^'Chinese gaming revenues surge on mobile growth'. China Daily. October 17, 2017.
- ^'Tencent's Honor of Kings Led Mobile Game Revenue in 2018 with Almost $2 Billion Grossed'. Sensor Tower. January 10, 2019.
- ^Gaudiosi, John (July 9, 2014). 'Sonic the Hedgehog still running fast for Sega'. Fortune. Time. Retrieved December 5, 2016.
- ^Yin-Poole, Wesley (May 9, 2014). 'How are Sega's video games selling?'. Eurogamer. Retrieved May 9, 2014.
- ^Sterling, Jim (October 18, 2013). 'Review: Sonic Lost World'. Destructoid.
- ^'Sonic Lost World'. Steam Spy. April 11, 2018.
- ^'Appendix of Consolidated Financial Statements Year Ended March 31, 2015'(PDF). SEGA SAMMY HOLDINGS. May 11, 2015. Retrieved June 9, 2015.
- ^'Review: Sonic Boom: Rise of Lyric'. Destructoid. November 20, 2014.
- ^'Sonic Mania Has Sold Over 1 Million Copies'. Nintendo Times. April 24, 2018.
- ^'Sonic Forces'. Steam Spy. Retrieved June 14, 2018.
- ^'London's Calling Mario & Sonic' (Press release). Sega/Nintendo. April 21, 2011. Retrieved April 21, 2011.
- ^ abc'All Time Sales Ranking TOP 1000'. Japan Game Sales Database. Retrieved June 10, 2018.
Mario & Sonic
- ^McWhertor, Michael (October 21, 2009). 'Mario & Sonic at the Olympic Winter Games Review: Going Through the Motions'. Kotaku.
- ^Rose, Mike. 'Sega Sammy profits hit by weak game sales'. Gamasutra. Archived from the original on June 8, 2012.
- ^'Review: Mario & Sonic at the Sochi Olympic Winter Games'. Destructoid. November 8, 2013.
- ^ abc'プレイステーションソフト販売本数'. Gamegyokai. Retrieved June 7, 2018.
- ^'Dragon Quest III: Soshite Densetsu e… (Game Boy Color)'. Japan Game Sales Database. Retrieved June 29, 2018.
- ^ abcde'All Time Sales Ranking TOP 1000'. Japan Game Sales Database. Retrieved June 10, 2018.
Dragon Quest
- ^Gantayat, Anoop (May 5, 2010). 'First Look: Dragon Quest Monsters Battle Road Victory'. IGN. Retrieved March 11, 2011.
- ^'Dragon Quest Monster Battle Road II legend starting card set ~ hand of the heavenly bride ~'. Rakuten. Retrieved September 23, 2018.
- ^'Supercell's Clash Royale Revenue Has Surpassed $2 Billion, and It's Still Going Strong'. Sensor Tower. July 17, 2018.
- ^ ab'All Time Sales Ranking TOP 1000'. Japan Game Sales Database. Retrieved June 10, 2018.
Winning Eleven
- ^'To celebrate hitting the 100 million mark, PES launches its 100 million campaign with a chance to meet Coutinho'. Konami Product Information. Konami. April 26, 2018.
- ^'WINNING ELEVEN 6'. The Atlanta Constitution. March 30, 2003.
- ^'Winning Eleven 8'. The Atlanta Constitution. March 3, 2005.
- ^'Battle Stadium D.O.N'. Japan Game Sales Database. Retrieved June 28, 2018.
- ^'Jump! Super Stars'. Japan Game Sales Database. Retrieved June 28, 2018.
- ^'All Time Sales Ranking TOP 1000'. Japan Game Sales Database. Archived from the original on June 27, 2018. Retrieved June 28, 2018.
Jump
- ^'J-Stars Victory Vs'. Japan Game Sales Database. Archived from the original on June 28, 2018. Retrieved June 28, 2018.
- ^'J-Stars Victory Vs'. Japan Game Sales Database. Retrieved June 28, 2018.
- ^Sato (July 16, 2018). 'Shonen Jump 50th Anniversary Golden Mini: Famicom Sells 110,000 Units In Two Days'. Siliconera. Retrieved July 16, 2018.
- ^Ashcraft, Brian (May 14, 2018). 'Special Gold-Colored Famicom Mini Coming To Japan'. Kotaku.
- ^Kastrenakes, Jacob (November 4, 2015). 'The Halo franchise has made more than $5 billion'. The Verge. Vox Media. Retrieved March 11, 2017.
- ^'Halo Franchise Fact Sheet'. Xbox.com. Microsoft. June 2016. Retrieved April 6, 2019.
From clothing to collectible action figures to award-winning soundtracks, the “Halo” franchise extends far beyond the games.
- ^'King's Candy Crush Saga hits $3.91 billion in lifetime revenues'. Pocket Gamer. October 9, 2018.
- ^ ab'Candy Crush Players Spent $4.2 Million Per Day Last Year, Pushing the Franchise's 2018 Total Past $1.5 Billion'. Sensor Tower. January 8, 2019.
- ^Chew, Jonathan (December 24, 2015). 'Star Wars Franchise Worth More Than Harry Potter and James Bond, Combined'. Fortune. Time. Retrieved February 23, 2017.
- ^'Disney's Star Wars movie propels sales of licensed games'. Fortune. December 30, 2015.
- ^'EA is weathering Star Wars: Battlefront II selling only 9 million copies'. VentureBeat. January 30, 2018.
- ^'Review: Star Wars Battlefront II'. Destructoid. November 20, 2017.
- ^'EA keeps fans coming back to the Star Wars: Galaxy of Heroes mobile game'. VentureBeat. October 29, 2016.
- ^'Star Wars™: Galaxy of Heroes - Revenue & Download estimates - App Store'. Sensor Tower. Retrieved January 21, 2019.
- ^'Star Wars™: Galaxy of Heroes - Revenue & Download estimates - Google Play'. Sensor Tower. Retrieved January 21, 2019.
- ^Gault, Matthew (December 22, 2016). 'The 'Assassin's Creed' Movie Is the Most Expensive Commercial Ever Made'. Medium.
- ^'Assassin's Creed Origins Sold 1.5 Million Copies In 1st Week'. Gamepur. December 15, 2017.
- ^Gaudiosi, John (September 5, 2013). 'Madden: The $4 billion video game franchise'. CNNMoney. CNN. Retrieved February 23, 2017.
- ^McClintock, Pamela (March 16, 2014). 'Box Office: 'Need for Speed' Sputters With $17.8 million, Loses to 'Peabody' and '300' Sequel'. The Hollywood Reporter. Prometheus Global Media. Retrieved March 5, 2017.
- ^''Forza' is a billion-dollar success story for Microsoft'. Engadget. February 14, 2017.
- ^ abcdefgh'All Time Sales Ranking TOP 1000'. Japan Game Sales Database. Retrieved June 19, 2018.
Monster Hunter
- ^ abc'Platinum Titles'. Capcom. January 6, 2018.
- ^'Ultra Street Fighter II ships 500,000 copies, Monster Hunter XX Switch ships 350,000 units - Nintendo Everything'. Nintendo Everything. November 6, 2017.
- ^'Review: Monster Hunter Generations'. Destructoid. July 12, 2016.
- ^Arif, Shabana (July 30, 2018). 'Monster Hunter World Passes 8 Million Copies Sold Before PC Launch'. IGN. Retrieved July 30, 2018.
- ^'Overview of Strategies and Plans Fiscal Year ending March 31, 2019'(PDF). Capcom. May 9, 2018.
- ^Capcom (April 18, 2018). '個人投資家向け会社説明会'. Capcom. Retrieved May 10, 2018.
- ^Carter, Chris (January 25, 2018). 'Review: Monster Hunter: World'. Destructoid. Retrieved January 25, 2018.
- ^'MONSTER HUNTER: WORLD -'. Steam Spy. Retrieved April 13, 2019.
- ^CharaBiz DATA 2013(12) (in Japanese). Character Databank, Ltd. 2013.
- ^ ab'Zombies worth over $5 billion to economy'. MSNBC. October 31, 2011.
- ^ abcde'Japan Platinum Chart Games'. The Magic Box. Retrieved June 13, 2018.
- ^'バイオハザード 2 [PS]'. Famitsu. Retrieved June 13, 2018.
- ^'バイオハザード 3 LAST ESCAPE [PS]'. Famitsu. Retrieved June 13, 2018.
- ^'All Time Sales Ranking TOP 1000'. Japan Game Sales Database. Retrieved June 10, 2018.
Survivor' and 'Outbreak
- ^ ab'Code Veronica'. Japan Game Sales Database. Retrieved June 14, 2018.
- ^ ab'Resident Evil 4'. Japan Game Sales Database. Retrieved June 7, 2018.
- ^'All Time Sales Ranking TOP 1000'. Japan Game Sales Database. Retrieved June 10, 2018.
Umbrella Chronicles
- ^'PS3ソフト販売本数'. Gamegyokai. Retrieved June 7, 2018.
- ^'Xbox360ソフト販売本数'. Gamegyokai. Retrieved June 7, 2018.
- ^'All Time Sales Ranking TOP 1000'. Japan Game Sales Database. Retrieved June 10, 2018.
Resident Evil 5
- ^ abcdefgh'Platinum Titles'. Capcom. March 31, 2018. Retrieved June 13, 2018.
- ^'Pro Review: Resident Evil'(PDF). GamePro (91): 62. April 1996.
- ^'Company Profile'(PDF). Capcom. May 2000.
- ^'Review: Resident Evil 2 [PlayStation]'. GamePro. April 21, 2006. Retrieved February 19, 2009.
- ^'Season for playing'. Arizona Republic. December 9, 1999.
- ^''Resident Evil - Code Veronica' zips'. The Courier-Journal. May 23, 2000.
- ^Castro, Juan (January 11, 2005). 'Resident Evil 4 Stalks Retail'. IGN.
- ^'Resident Evil PS2 special edition revealed for US release'. Eurogamer. August 10, 2005.
- ^Thomsen, Michael (March 6, 2009). 'Resident Evil 5 Head-to-Head'. IGN.
- ^'All Time Sales Ranking TOP 1000'. Japan Game Sales Database. Retrieved June 10, 2018.
Revelations' and 'Operation Raccoon City
- ^ ab'Resident Evil 6'. Japan Game Sales Database. Retrieved June 6, 2018.
- ^Sterling, Jim (February 13, 2013). 'Horror won't fly in $60 games? The industry won't let it!'. Destructoid.
- ^'Resident Evil 7'. Japan Game Sales Database. Retrieved April 7, 2019.
- ^'Resident Evil 7 gets a permanent 40% price cut (and a 20% sale to boot)'. PC Gamer. December 30, 2017.
- ^Makuch, Eddie. 'Resident Evil 2 Remake Ships 4 Million Copies'. GameSpot. Retrieved February 27, 2019.
- ^'Resident Evil 2'. Japan Game Sales Database. Retrieved April 7, 2019.
- ^Carter, Chris (January 22, 2019). 'Review: Resident Evil 2 (2019)'. Destructoid. Retrieved January 22, 2019.
- ^'Award-Winning Skylanders Imaginators Lands on Highly-Anticipated Nintendo Switch'. Business Wire. Berkshire Hathaway. January 13, 2017. Retrieved January 15, 2017.
- ^'Fate/Stay Night -Realta Nua-'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'Fate/Stay Night -Realta Nua- [1/1][PlayStation 2 the Best]'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'Fate/Stay Night -Realta Nua- (PSV)'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'Fate/Stay Night -Realta Nua- [PlayStation Vita the Best]'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'Fate/Tiger Colosseum'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'Fate/Tiger Colosseum Upper'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'Fate/Unlimited Codes'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'Fate/Unlimited Codes Portable'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'Fate/Extra'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'Fate/Extra [1/1][PSP the Best]'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'2013 Top 100 Console Software in Japan'. The Magic Box. Retrieved June 5, 2018.
- ^'Fate/Extra CCC [PSP the Best]'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'Fate/Hollow Ataraxia'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'Fate/Kaleid Liner: Prisma Illya'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'Fate/Extella: The Umbral Star (PS4)'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'Fate/Extella: The Umbral Star - Velber Box'. Japan Game Sales Database. Retrieved June 7, 2018.
- ^'Fate/Extella: The Umbral Star (PSV)'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'Fate / EXTELLA'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'Fate/EXTELLA'. Steam Spy. Retrieved June 5, 2018.
- ^ ab'March 25, 2004'. The Magic Box. March 25, 2004. Archived from the original on April 9, 2004. Retrieved April 1, 2007.
- ^'Video Games May Seem More Expensive But They Aren't'. Joshua Kennon. Kennon & Green Press, LLC. April 3, 2012.
- ^'Zelda II: Everything a player could want'. The Orlando Sentinel. June 21, 1991.
- ^'The Legend of Zelda: A Link to the Past & Four Swords'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'ニンテンドウ64販売本数'. Gamegyokai. Retrieved June 6, 2018.
- ^ abcdef'Japan: more sales data for Week 35, Etrian Mystery Dungeon 2, Aug. 2017 (Media Create, Dengeki, Famitsu)'. Perfectly Nintendo. September 8, 2017.
- ^'The Legend of Zelda: Ocarina of Time 3D (Nintendo Selects)'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'The Legend of Zelda: The Wind Waker HD'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'Famicom Mini 05: The Legend of Zelda'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'Famicom Mini 25 – Zelda II: The Adventure of Link'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'The Legend of Zelda: Minish Cap'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'The Legend of Zelda: Twilight Princess HD'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'The Legend of Zelda: Spirit Tracks'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'2012 Top 100 Console Software in Japan'. The Magic Box. Retrieved June 5, 2018.
- ^'The Legend of Zelda: The Wind Waker HD'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'Hyrule Warriors'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^'Famitsu: digital sales estimates for April 2018'. Perfectly Nintendo. April 9, 2018.
- ^'The Legend of Zelda: TriForce Heroes'. Japan Game Sales Database. Retrieved June 5, 2018.
- ^ ab'Media Create sales for Week 24, 2017 (June 12 – June 18)'. Perfectly Nintendo. June 23, 2017.
- ^'ゼルダの伝説 ブレス オブ ザ ワイルド:PRODUCTS(商品情報)'. Nintendo (in Japanese). Retrieved June 13, 2018.
- ^'Spring 1993 Catalog'. Electronics Boutique. Spring 1993.
- ^'March 2017 NPD: Zelda and Tom Clancy have a big month'. VentureBeat. April 20, 2017.
- ^'Bilan fiscal Nintendo Q4 2017-2018 (janv-mars)'. Gamekyo (in French). April 26, 2018.
- ^'The Legend of Zelda: Breath of the Wild for Nintendo Switch'. Nintendo. Retrieved March 4, 2017.
- ^'The Legend of Zelda: Breath of the Wild'. Nintendo. Retrieved June 13, 2018.
- ^'Nintendo ships 5.7 million amiibo, most of them of Link'. SlashGear. February 17, 2015.
- ^ abArce, Nicole (February 17, 2015). 'Link, Mario, And Pikachu Top List Of Most Popular Amiibo Figures in U.S.'Tech Times.
- ^'New Legend of Zelda Manga Serialized on Mobile App - Tokyo Otaku Mode Gets Exclusive Comments from Manga Artist Akira Himekawa'. Tokyo Otaku Mode News. February 10, 2016.
- ^'The Legend of Zelda: Ocarina of Time -Legendary Edition-'. Viz Media. Retrieved September 7, 2018.
- ^'Tomb Raider reboot: Lara Croft comes of age, from bow to gun (preview)'. VentureBeat. June 5, 2012.
- ^'The last two Tomb Raider games have combined for 18 million sales'. Destructoid. November 28, 2017.
- ^Sterling, Jim (March 5, 2013). 'Review: Tomb Raider'. Destructoid.
- ^'Review: Rise of the Tomb Raider'. Destructoid. November 9, 2015.
- ^'Tomb Raider Showdown'. Box Office Mojo. Retrieved June 18, 2018.
- ^'Weekly video report: Top 20 rental titles'. The Hollywood Reporter. Wilkerson Daily Corporation. December 13, 2001. p. 452.
- ^ abHansen, Steven (October 26, 2016). 'More like Mario Kart 8 million: Here are the Wii U and 3DS best-sellers'. Destructoid. ModernMethod. Retrieved April 24, 2017.
- ^'Nintendo's all-stars clash in G-rated 'Super Smash Bros.''. The Cincinnati Enquirer. May 7, 1999.
- ^'At Long Last, Nintendo Proclaims: Let the Brawls Begin on Wii!' (Press release). Nintendo. March 10, 2008. Archived from the original on May 13, 2008. Retrieved April 18, 2008.
- ^ abcd'All Time Sales Ranking TOP 1000'. Japan Game Sales Database. Retrieved June 10, 2018.
Super Smash Bros
- ^'Review: Super Smash Bros. Melee (GCN)'. nsidr. December 5, 2001.
- ^'Have a brawl with 'Super Smash Bros.' on Wii'. The Times. March 28, 2008.
- ^'Super Smash Bros. for Nintendo 3DS'. Nintendo.com. Nintendo. Retrieved June 29, 2018.
- ^'Super Smash Bros. for Wii U'. Nintendo.com. Nintendo. Retrieved June 29, 2018.
- ^'Super Smash Bros. Ultimate'. Nintendo.com. Nintendo. Retrieved April 3, 2019.
- ^'MapleStory 2 Coming Soon?'. Orange Mushroom. February 15, 2012.
- ^'China's CrossFire shooter is bigger than League of Legends and World of Tanks'. VentureBeat. January 15, 2014.
- ^'MapleStory'. Salesdatabase. Retrieved August 24, 2018.
- ^'Nexon's MapleStory M Revenue Grows Past $20 Million in Three Months'. Sensor Tower. October 29, 2018. Retrieved January 21, 2019.
- ^Brightman, James (June 29, 2012). 'EA looking to bring Battlefield Premium type service to more properties'. GamesIndustry.biz. Gamer Network. Retrieved February 8, 2014.
- ^ abc'News: Battlefield 4 premium passes 1.6 million subscribers'. Computer and Video Games. January 28, 2014.
- ^Makuch, Eddie (July 23, 2013). 'Battlefield 3 Premium sells 4 million'. GameSpot.
- ^Battlefield 4 sells 7+ million, only 2% are still playing BF4Central. May 1, 2014
- ^'Analysis: Why EA is rotating Battlefield 1 to EA Access'. TweakTown. July 9, 2017.
- ^'Store'. Minecraft.net. Retrieved June 28, 2018.
- ^Makuch, Eddie (May 7, 2015). 'Minecraft Xbox Sells 20 Million, Free DLC Released'. GameSpot.
- ^'What is Minecraft?'. Washington Post. March 14, 2013.
- ^'Minecraft sales near 54 million copies as Xbox 360 and PlayStation 3 versions outsell the PC original'. VentureBeat. June 26, 2014.
- ^'Minecraft comes to PlayStation 4 on Sept. 4'. Polygon. September 3, 2014.
- ^'Minecraft developer Mojang looks back on 5 years of the Pocket Edition as it prepares version 1.0'. VentureBeat. December 1, 2016.
- ^'Minecraft: Pocket Edition passes 30m downloads'. GamesIndustry.biz. January 12, 2015.
- ^Dent, Steve. ''Minecraft' has sold 176 million copies worldwide'. Engadget. Retrieved May 17, 2019.
- ^Makuch, Eddie (January 2, 2018). 'PUBG Passes 3 Million Concurrent Users On PC'. GameSpot. Retrieved January 11, 2019.
- ^'Report: Battle Royale genre on mobile has grossed over $2B worldwide [Sensor Tower]'. GameDaily. May 17, 2019. Retrieved May 30, 2019.
- ^ abKeighley, Geoff (May 16, 2012). 'The Final Hours of Metal Gear Solid 2: Sons of Liberty'. GameSpot.
- ^'メタルギア ソリッド [PS]'. Famitsu. Retrieved July 20, 2018.
- ^ abcdefgh'All Time Sales Ranking TOP 1000'. Japan Game Sales Database. Retrieved June 10, 2018.
Metal Gear
- ^ ab'Metal Gear Solid 2: Substance'. Japan Game Sales Database. Retrieved July 21, 2018.
- ^'Metal Gear Solid 3: Subsistence'. Japan Game Sales Database. Retrieved July 21, 2018.
- ^Hideo Kojima (Interviewee) (March 14, 2006). Metal Gear Saga, Vol. 1. Konami.
Konami decided to develop a NES version of Metal Gear, but I had absolutely nothing to do with this game. The game launched worldwide and became a huge hit, selling one million copies in the U.S.
- ^Worley, Joyce; Kunkel, Bill; Katz, Arnie (October 1988). 'Video Gaming World'. Computer Gaming World. No. 52. pp. 49–50. Retrieved May 21, 2016.
- ^'Medicine Hat News: Classified'. Medicine Hat News. December 15, 1998.
- ^Wright, Gary (May 15, 2003). 'Metal Gear Solid 3 Exclusive For Sony'. Gameplanet. Retrieved May 2, 2017.
- ^'Metal Gear Solid 2: Sons of Liberty Review'. GamePro. Archived from the original on November 23, 2008. Retrieved June 7, 2011.
- ^'Metal Gear Solid 3: Subsistence Company Line'. GameSpot. CBS Interactive. August 17, 2005. Archived from the original on October 25, 2012. Retrieved November 2, 2006.
- ^'Metal Gear Solid 3: Snake Eater'. PC Magazine. December 2, 2004.
- ^Alexander, Leigh (May 21, 2014). 'Republique, and the fight for narrative games in a modern market'. Gamasutra. UBM TechWeb. Retrieved May 21, 2014.
- ^McWhertor, Michael (June 17, 2008). 'Metal Gear Solid 4: Guns of the Patriots Review: Kept You Waiting, Huh?'. Kotaku.
- ^'METAL GEAR RISING: REVENGEANCE'. Steam Spy. Retrieved April 11, 2018.
- ^'Metal Gear Solid V: Ground Zeroes ships one million copies'. Gematsu. April 25, 2014.
- ^'Metal Gear Solid V: Ground Zeroes is a 2 hour experience for $40'. Geek.com. February 5, 2014.
- ^Passalacqua, Michael. 'Metal Gear Solid 5: The Phantom Pain Shipped Over 6 Million Copies'. IGN. Retrieved January 30, 2016.
- ^Kain, Erik (September 2, 2015). '5 Big Problems With 'Metal Gear Solid V: The Phantom Pain''. Forbes.
- ^'Profits up at Konami as lifetime Metal Gear sales hit 49.2 million'. Gamasutra. August 1, 2016.
- ^'Play Co. Toys'. Santa Ana Orange County Register. December 25, 1990.
- ^'Metal Gear Solid [2000]'. IGN. August 24, 2015.
- ^'Metal Gear Solid: The Twin Snakes Review'. Game-Assault. Retrieved July 22, 2018.
- ^'The Sims celebrates 125 million games sold across 10 years'. VentureBeat. February 4, 2010.
- ^'Licensing Show: A Banner Year for Animation Licensing'. Animation World Network. June 28, 2007. Retrieved February 23, 2017.
- ^'SuperData: Digital game revenues approach $10 billion in December'. VentureBeat. January 24, 2018. Retrieved January 21, 2019.
- ^'Supercell's Clash Royale Revenue Has Surpassed $2 Billion, and It's Still Going Strong'. Sensor Tower. July 17, 2018.
- ^Thorsen, Tor (August 16, 2010). 'Guitar Hero tops $2 billion, Activision Blizzard earns $981 million in Q1'. GameSpot.
- ^'Lego games sales have made $2bn for Warner Brothers'. PCGamesN. October 16, 2014. Retrieved February 23, 2017.
- ^'Top 10 Highest-Grossing Arcade Games of All Time'. USgamer. January 1, 2016.
- ^'Lawmaker wants warnings on violent video games'. The News Journal. December 2, 1993.
- ^Minnesota Intellectual Property Review - Volume 3, University of Minnesota Law School, 2002 (p.99).
- ^'US Platinum Chart Games'. The Magic Box. Retrieved June 30, 2018.
- ^Whiteley, Laura E. (1999). International Directory of Company Histories. St. James Press. p. 337. ISBN9781558623675.
'Mortal Kombat' 3 sold 250,000 units and brought in $15 million during its first weekend on the market.
- ^'All Time Sales Ranking TOP 1000'. Japan Game Sales Database. Retrieved June 19, 2018.
Onimusha
- ^Raviv, Dan (April 2004). Comic Wars: Marvel's Battle For Survival. BookBaby. p. 279. ISBN9780985437855.
- ^'Best Selling Games – Best-Selling Movie-Based Games of 2004/2005'. Forbes. March 21, 2006.
- ^Blumenthal, Eli (September 20, 2018). 'Marvel's 'Spider-Man' for PlayStation 4 swings to a record-breaking opening'. USA Today. Retrieved September 20, 2018.
- ^Makuch, Eddie (January 9, 2019). 'PS4 Continues To Enjoy Great Success; Spider-Man Up To 9 Million Sold'. GameSpot. Archived from the original on January 12, 2019. Retrieved January 11, 2019.
- ^Saltzman, Marc (June 12, 2009). ''Tetris' by the numbers'. USA Today. Retrieved June 13, 2009.
- ^'Christmas 1997 Catalog'. Electronics Boutique. Christmas 1997.
- ^'Tetris® Franchise and Licensing Works!® Launch Dozens of New Merchandise Categories at Las Vegas Licensing International Expo'. Business Wire. June 14, 2011.
- ^'Tetris sells 100 million on mobile devices'. GameSpot. January 21, 2010.
- ^EA Launches New Tetris® Game on the App Store Today, EA (December 1, 2011)
- ^Director/Producer: Magnus Temple; Executive Producer: Nick Southgate (2004). 'Tetris: From Russia With Love'. BBC Four. Event occurs at 51:23. BBC. BBC Four.
The real winners were Nintendo. To date, Nintendo dealers across the world have sold 8 million Tetris cartridges on the Nintendo Entertainment system.
- ^'Christmas 1992 Catalog'. Electronics Boutique. Christmas 1992.
- ^'All Time Sales Ranking TOP 1000'. Japan Game Sales Database. Retrieved June 10, 2018.
One Piece
- ^'Financial Highlights for the Fiscal Year Ended March 2011'. Bandai Namco Holdings. Retrieved May 16, 2018.
- ^'Financial Highlights for the Fiscal Year Ended March 2013'. Bandai Namco Holdings. Retrieved May 16, 2018.
- ^'Financial Highlights for the Fiscal Year Ended March 2014'. Bandai Namco Holdings. Retrieved May 16, 2018.
- ^'Financial Highlights for the Fiscal Year Ended March 2017'. Bandai Namco Holdings. Retrieved May 16, 2018.
- ^'Financial Highlights for the Fiscal Year Ending March 31, 2018'. Bandai Namco Holdings. Retrieved May 16, 2018.
- ^'Financial Highlights for the Third Quarter of the Fiscal Year Ending March 31, 2019'. Bandai Namco Holdings. February 6, 2019. Retrieved February 23, 2019.
- ^Vogel, Harold L. (2014). Entertainment Industry Economics: A Guide for Financial Analysis. Cambridge University Press. ISBN9781107075290.
- ^'Harry Potter: Hogwarts Mystery hits $55 million revenue in just over three months'. Pocket Gamer. August 9, 2018.
- ^'Skyrim: The Elder Scrolls V Statistics'. Statistic Brain Research Institute. April 12, 2015.
- ^'Tom Clancy's The Division hits 20 million players on second anniversary'. VentureBeat. March 1, 2018.
- ^ ab'All Time Sales Ranking TOP 1000'. Japan Game Sales Database. Retrieved June 10, 2018.
Gundam
- ^'Idolm@ster'. Japan Game Sales Database. Retrieved September 13, 2018.
- ^''Red Dead Redemption 2' now a billion-dollar game'. Yahoo! News. November 9, 2018. Retrieved January 21, 2019.
- ^Saed, Sherif (February 14, 2017). 'Forza Horizon 3 sold 2.5 million copies, franchise exceeds $1 billion in retail sales'. VG247. VG247. Retrieved March 11, 2017.
- ^Nunneley, Stephany (September 29, 2011). 'Gears 3 moves 3 million first week, franchise hits $1B sales'. VG247. VG247. Retrieved March 11, 2017.
- ^Wawro, Alex (May 4, 2017). 'Activision Blizzard sees record Q1 earnings -- 80% of which came from digital sales'. Gamasutra. Retrieved May 4, 2017.