How To Make A Custom Race In Starbound

31.08.2019
How To Make A Custom Race In Starbound 3,6/5 3949 votes

Lucario Armis

How to make a custom race in starbound 2017
  • Custom Race Template? (self.starbound) submitted 3 years ago by Hooflepoof. So I've been planning to make a race for a while. I've looked through the forum's modding section. And to my utter dismay, there is NO good, up to date race templates. So here is my request, may someone create a simple race template, heck you could just copy and paste.
  • What Starbound race are you? How often do you check the News? Pretty much never. All the time! Whenever I feel like it. Your friends are talking about something you've never heard of. You ask them what it is but they say you need to know about something else in order to understand what they're talking.

Creating a custom race would entail the following steps. Starbound follows a close trait to drox operative scripting setup but uses it differently.

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Lucario Race Mod For Starbound

Zancuno
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Posted: Tue Feb 09, 2016 10:06 am
Hey if you guys have been wondering what I have been doing lately while the silence has been going on, I'll tell you. Recently I was urged to get a game called Starbound by Dilrax and a past friend of mine.
is a sandbox 2D game. If you like Minecraft, space exploration, and mission based story this game might be for you. This is a PC only game and is avaliable through Steam as Early release. Yes, you get to play this game while it is still in Beta. When you buy the game you get two different versions:
1. Stable, which is the lasted full working version
2. Unstable. the current game in progress it updates every night and gives you the chance to play as they make it. The only issues though is tons of bugs and saved data being deleted randomly.
Unlike most games, Starbound actually fully supports modding. The Starbound team on Chucklefish forums actually lets users modify their code for their own use, they will even give out templates of all the new coding formats for the modders' use. This game is a modder's paradise in how easy it is to mod and what you can do with it. Even the online multiplayer servers can support modding, and unlike all other games, you can still join a modded server without the need of mods, you just won't be able to see custom races or have anything that they have.
So onto what I have been doing.
Knowing me I must always put myself into the game I'm playing if modding is allowed. So I happened across the lucario race mod that adds the lucario species as playable. So I get the mod then I tried out the character creator.. well I couldn't make myself on there so I sought out lessons from Dilrax. Soon enough I developed a full pixel sprite of myself and made a separate copy version of the lucario mod, zancuno.
At the time I had no idea you could make custom vanity armors to insert in the game and add your OC anyways. Although this separate mod became useful. I sought out how to learn how to mod from Dilrax, who is one of the masterminds behind RenTek: Project Armoury. Just a little info, RenTek is one of the highest sought for mods in Starbound due to it's inclusion of music players, armor, and weapons. So I began learning from him how to mod. First it was just pixel sprites and how to add them into the game
(my Fiance's custom sprite in the works, the body and legs sprite.)
Later on it went to fixing the lucario mod. You see, the lucario mod had actually been outdated by the time I found it. In fact when I started posting about it. It just came back to life. Since then I have received permission to work on this mod. All of my fixes so far are not in the public version but I have done things like:
Make mod exclusive shield playable
Make all mod exclusive swords playable with custom crafting table fixed
Introduce some new furniture (not done with this)
Introduce some new crafting materials (The auracite crystals)
It actually takes a bit of work in order to make these mod inclusions. I mean just look at my screen as I'm doing this
Although even though the fixes are not public yet, I still highly encourage that this mod is used in the game play. I'm currently working on NPCs, furniture, and armor as of now so expect that in the mod (whenever Ochiru Yuki lets me send my version. Time zone differences).
(ignore the human title above, that has been fixed)
If you are interested or have this game, I can reply with some links
Until then, this is how Starbound looks
https://www.youtube.com/watch?v=waZGJjJLFps
Posted: Sat Mar 26, 2016 9:35 pm
-Raises hand as he owns Starbound- Still need to try it though, been rather distracted with other games and RPs. Your fiance did a great job on the sprites, well done! = w =b

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Zancuno
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Posted: Sun Mar 27, 2016 4:12 am
-Raises hand as he owns Starbound- Still need to try it though, been rather distracted with other games and RPs. Your fiance did a great job on the sprites, well done! = w =b
*reads over my post* oopss ^ ^; actually I did the sprites. In all honesty I need to update this because my most recent alphas posted in the mod discussion, have some big updates. Working with Mackinz's fixes, my alphas are now error free and work with the current version. Also I fixed all of the clothes sprites on character customization. As of now, I am updating the entire rest of the mod's coding to that of Glad Giraffe (current version ) Pretty soon I'm going to start including things like Furniture, NPCs, crafting materials, etc into the mod. ^ ^; so there is more to come.
It seems imgur is having issues with it's images so I will just have to keep this one to text.
Well I seem to have got rid of every error in the mod as to our recent alpha in the discussion of the mod. Also the sprites have been fixed to include the spikes on the paws and more obvious gender differences. As of right now, all files of the mod are going under re-coding so that the code matches that of the current Glad Giraffe update and will make the mod run that much sooner.
More stable updates are coming and more fun updates ^ ^.. although sadly no pictures for now.. I have some programming stuff that happened in the process that seems kinda funny.

Zancuno
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Dilrax Stormpaw
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Posted: Tue Mar 29, 2016 7:57 am
urged? pfft.. i did no such thing, mentioned it, yeah but urged? hardly.. sweatdrop and technically i *am* the mastermind and original creator behind the RenTek mod series razz
the mod of mine Zan speaks of can be found here at; http://community.playstarbound.com/resources/rentek-project-armoury.3325/
to clarify a little more on starbound with an alternative comparison example; those who know and have played/seen terraria, starbound is quite similar but based upon space exploration with randomly generated planets to visit, due to the map grid size going from +999999999x/y to -999999999x/y and possibly even more.. there is alot, also each created character will also share worlds that you have previously visited, for example if you visit a Arctic planet and build an epic base in the snow, as long as you know thats planets X/Y coordinates you can visit it with any other character you make how ever each planet your character first starts on will be at random so you could end up in some pretty far away locations that you might never visit other wise.
as for modding starbound, there are two types of code used, Json lint and LUA scripts, 90% of the mods in the starbound community are done using only json, but for more advanced stuff you will find they use LUA scripting, a gun for example is easy as a sprite and basic json lint rewrite.
Posted: Thu Mar 31, 2016 7:46 pm
urged? pfft.. i did no such thing, mentioned it, yeah but urged? hardly.. sweatdrop and technically i *am* the mastermind and original creator behind the RenTek mod series razz
the mod of mine Zan speaks of can be found here at; http://community.playstarbound.com/resources/rentek-project-armoury.3325/
to clarify a little more on starbound with an alternative comparison example; those who know and have played/seen terraria, starbound is quite similar but based upon space exploration with randomly generated planets to visit, due to the map grid size going from +999999999x/y to -999999999x/y and possibly even more.. there is alot, also each created character will also share worlds that you have previously visited, for example if you visit a Arctic planet and build an epic base in the snow, as long as you know thats planets X/Y coordinates you can visit it with any other character you make how ever each planet your character first starts on will be at random so you could end up in some pretty far away locations that you might never visit other wise.
as for modding starbound, there are two types of code used, Json lint and LUA scripts, 90% of the mods in the starbound community are done using only json, but for more advanced stuff you will find they use LUA scripting, a gun for example is easy as a sprite and basic json lint rewrite.

Huh? thought the mastermind thing for Rentek was more of a secret XD. Yes you didn't exactly urge me to get the game but the good word of it influenced me.

Zancuno
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Zancuno
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Posted: Sun Apr 03, 2016 12:06 pm
Looks like my work is cut out for me on the lucario mod. Chucklefish had just announced that Starbound 1.0 is the next update. There are so many things that are being included in the game that it is not funny. Although it seems the story will be based around you training to be a protector and leaving earth as soon as you graduate. This means that the aura guardians can become part of the mod.
Inclusions for 1.0:
Story content
8 boss missions
Planets can hold more than one major biome
New Dungeons
New Side Quests
Random generated quests
Crew Members (kinda a big one)
Mercenaries (crew but have to pay for them)
Ship upgrades = number of crew or buy-able licenses.
Crafting overhaul
Fossils
Hunger (game changing)
Revamped pet system
Augment system (technology to help you survive different hazards)
Steam Workshop
optimization (finally the colony will be lag free)
New style of Multiplayer

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Is it possible to change the location you beam to on a planet? I've been to a couple of planets that have no usable resources near the spawn point and everything is a good distance East or West. It would be nice to be able to always beam down to there instead.

toryantoryan
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It is not yet possible to change your spawn point. The developers have stated in a blog post that it will be included in a future release.

toryan
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SaintWackoSaintWacko
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You can change the location you beam down to on a planet by using a Human Flag:

Age of mythology tale of the dragon ocean of games. Human Flag is a decorative object available in the basic crafting menu to all Human characters immediately after beginning the game. Each race has a unique flag available.

Flags act as teleporter bookmarks. Once placed, interacting with a flag opens the bookmark window and the location can be saved. Flags do not allow the player to teleport to other bookmarks or their ship, they can only be teleported to from either a ship or a full size teleportation pad.

senpaisenpai
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It is not currently possible to change the original spawn point.

You can use Flags or teleporters to create custom spawn points.

In a future release they might introduce Space navigation overhaul:http://playstarbound.com/spaceoff/

And seems that this might make possible to choose the landing zone

Marco PappalardoMarco Pappalardo

yes, create platform around 100 blocks above where you spawned, simply obstructing the location. and sb will give you new spawnpoint.. I accidentally did that. glad I hasn't make much but the new spawn point is not desired :/Also /admin and /setspawnpoint

rosedragonrosedragon

yes you can change you spawn list by going to your player folder every player has a folder and if you found your player you will need to match the file name with a file name hipworld at the end of the file name. to change the spawn you will need another file and change the hipworld to your hipworld file name and then your can change the whole world

alvinalvin

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